7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/VpcPeeringConnection.h>
15template <
typename RESULT_TYPE>
16class AmazonWebServiceResult;
36 template <
typename VpcPeeringConnectionsT = Aws::Vector<VpcPeeringConnection>>
38 m_vpcPeeringConnectionsHasBeenSet =
true;
39 m_vpcPeeringConnections = std::forward<VpcPeeringConnectionsT>(value);
41 template <
typename VpcPeeringConnectionsT = Aws::Vector<VpcPeeringConnection>>
46 template <
typename VpcPeeringConnectionsT = VpcPeeringConnection>
48 m_vpcPeeringConnectionsHasBeenSet =
true;
49 m_vpcPeeringConnections.emplace_back(std::forward<VpcPeeringConnectionsT>(value));
57 template <
typename RequestIdT = Aws::String>
59 m_requestIdHasBeenSet =
true;
60 m_requestId = std::forward<RequestIdT>(value);
62 template <
typename RequestIdT = Aws::String>
70 bool m_vpcPeeringConnectionsHasBeenSet =
false;
73 bool m_requestIdHasBeenSet =
false;
void SetRequestId(RequestIdT &&value)
DescribeVpcPeeringConnectionsResult & WithVpcPeeringConnections(VpcPeeringConnectionsT &&value)
DescribeVpcPeeringConnectionsResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API DescribeVpcPeeringConnectionsResult()=default
const Aws::String & GetRequestId() const
DescribeVpcPeeringConnectionsResult & AddVpcPeeringConnections(VpcPeeringConnectionsT &&value)
AWS_GAMELIFT_API DescribeVpcPeeringConnectionsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetVpcPeeringConnections(VpcPeeringConnectionsT &&value)
AWS_GAMELIFT_API DescribeVpcPeeringConnectionsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::Vector< VpcPeeringConnection > & GetVpcPeeringConnections() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue