7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/RuntimeConfiguration.h>
15template <
typename RESULT_TYPE>
16class AmazonWebServiceResult;
37 template <
typename RuntimeConfigurationT = RuntimeConfiguration>
39 m_runtimeConfigurationHasBeenSet =
true;
40 m_runtimeConfiguration = std::forward<RuntimeConfigurationT>(value);
42 template <
typename RuntimeConfigurationT = RuntimeConfiguration>
52 template <
typename RequestIdT = Aws::String>
54 m_requestIdHasBeenSet =
true;
55 m_requestId = std::forward<RequestIdT>(value);
57 template <
typename RequestIdT = Aws::String>
70 bool m_runtimeConfigurationHasBeenSet =
false;
71 bool m_requestIdHasBeenSet =
false;
const RuntimeConfiguration & GetRuntimeConfiguration() const
DescribeRuntimeConfigurationResult & WithRequestId(RequestIdT &&value)
const Aws::String & GetRequestId() const
void SetRuntimeConfiguration(RuntimeConfigurationT &&value)
AWS_GAMELIFT_API DescribeRuntimeConfigurationResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
Aws::Http::HttpResponseCode GetHttpResponseCode() const
DescribeRuntimeConfigurationResult & WithRuntimeConfiguration(RuntimeConfigurationT &&value)
AWS_GAMELIFT_API DescribeRuntimeConfigurationResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API DescribeRuntimeConfigurationResult()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue