7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/Instance.h>
15template <
typename RESULT_TYPE>
16class AmazonWebServiceResult;
36 template <
typename InstancesT = Aws::Vector<Instance>>
38 m_instancesHasBeenSet =
true;
39 m_instances = std::forward<InstancesT>(value);
41 template <
typename InstancesT = Aws::Vector<Instance>>
46 template <
typename InstancesT = Instance>
48 m_instancesHasBeenSet =
true;
49 m_instances.emplace_back(std::forward<InstancesT>(value));
61 template <
typename NextTokenT = Aws::String>
63 m_nextTokenHasBeenSet =
true;
64 m_nextToken = std::forward<NextTokenT>(value);
66 template <
typename NextTokenT = Aws::String>
76 template <
typename RequestIdT = Aws::String>
78 m_requestIdHasBeenSet =
true;
79 m_requestId = std::forward<RequestIdT>(value);
81 template <
typename RequestIdT = Aws::String>
93 bool m_instancesHasBeenSet =
false;
94 bool m_nextTokenHasBeenSet =
false;
95 bool m_requestIdHasBeenSet =
false;
void SetInstances(InstancesT &&value)
AWS_GAMELIFT_API DescribeInstancesResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetNextToken(NextTokenT &&value)
DescribeInstancesResult & WithRequestId(RequestIdT &&value)
const Aws::String & GetNextToken() const
void SetRequestId(RequestIdT &&value)
DescribeInstancesResult & WithNextToken(NextTokenT &&value)
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API DescribeInstancesResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::Vector< Instance > & GetInstances() const
DescribeInstancesResult & WithInstances(InstancesT &&value)
AWS_GAMELIFT_API DescribeInstancesResult()=default
DescribeInstancesResult & AddInstances(InstancesT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue