AWS SDK for C++

AWS SDK for C++ Version 1.11.685

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DescribeGameSessionQueuesResult.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/GameSessionQueue.h>
11
12#include <utility>
13
14namespace Aws {
15template <typename RESULT_TYPE>
16class AmazonWebServiceResult;
17
18namespace Utils {
19namespace Json {
20class JsonValue;
21} // namespace Json
22} // namespace Utils
23namespace GameLift {
24namespace Model {
26 public:
27 AWS_GAMELIFT_API DescribeGameSessionQueuesResult() = default;
30
32
35 inline const Aws::Vector<GameSessionQueue>& GetGameSessionQueues() const { return m_gameSessionQueues; }
36 template <typename GameSessionQueuesT = Aws::Vector<GameSessionQueue>>
37 void SetGameSessionQueues(GameSessionQueuesT&& value) {
38 m_gameSessionQueuesHasBeenSet = true;
39 m_gameSessionQueues = std::forward<GameSessionQueuesT>(value);
40 }
41 template <typename GameSessionQueuesT = Aws::Vector<GameSessionQueue>>
43 SetGameSessionQueues(std::forward<GameSessionQueuesT>(value));
44 return *this;
45 }
46 template <typename GameSessionQueuesT = GameSessionQueue>
48 m_gameSessionQueuesHasBeenSet = true;
49 m_gameSessionQueues.emplace_back(std::forward<GameSessionQueuesT>(value));
50 return *this;
51 }
53
55
60 inline const Aws::String& GetNextToken() const { return m_nextToken; }
61 template <typename NextTokenT = Aws::String>
62 void SetNextToken(NextTokenT&& value) {
63 m_nextTokenHasBeenSet = true;
64 m_nextToken = std::forward<NextTokenT>(value);
65 }
66 template <typename NextTokenT = Aws::String>
68 SetNextToken(std::forward<NextTokenT>(value));
69 return *this;
70 }
72
74
75 inline const Aws::String& GetRequestId() const { return m_requestId; }
76 template <typename RequestIdT = Aws::String>
77 void SetRequestId(RequestIdT&& value) {
78 m_requestIdHasBeenSet = true;
79 m_requestId = std::forward<RequestIdT>(value);
80 }
81 template <typename RequestIdT = Aws::String>
83 SetRequestId(std::forward<RequestIdT>(value));
84 return *this;
85 }
87 private:
88 Aws::Vector<GameSessionQueue> m_gameSessionQueues;
89 bool m_gameSessionQueuesHasBeenSet = false;
90
91 Aws::String m_nextToken;
92 bool m_nextTokenHasBeenSet = false;
93
94 Aws::String m_requestId;
95 bool m_requestIdHasBeenSet = false;
96};
97
98} // namespace Model
99} // namespace GameLift
100} // namespace Aws
DescribeGameSessionQueuesResult & AddGameSessionQueues(GameSessionQueuesT &&value)
AWS_GAMELIFT_API DescribeGameSessionQueuesResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DescribeGameSessionQueuesResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API DescribeGameSessionQueuesResult()=default
DescribeGameSessionQueuesResult & WithGameSessionQueues(GameSessionQueuesT &&value)
const Aws::Vector< GameSessionQueue > & GetGameSessionQueues() const
AWS_GAMELIFT_API DescribeGameSessionQueuesResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DescribeGameSessionQueuesResult & WithNextToken(NextTokenT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue