AWS SDK for C++

AWS SDK for C++ Version 1.11.757

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DescribeGameSessionQueuesResult.h
1
6#pragma once
7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/GameSessionQueue.h>
12
13#include <utility>
14
15namespace Aws {
16template <typename RESULT_TYPE>
17class AmazonWebServiceResult;
18
19namespace Utils {
20namespace Json {
21class JsonValue;
22} // namespace Json
23} // namespace Utils
24namespace GameLift {
25namespace Model {
27 public:
28 AWS_GAMELIFT_API DescribeGameSessionQueuesResult() = default;
31
33
36 inline const Aws::Vector<GameSessionQueue>& GetGameSessionQueues() const { return m_gameSessionQueues; }
37 template <typename GameSessionQueuesT = Aws::Vector<GameSessionQueue>>
38 void SetGameSessionQueues(GameSessionQueuesT&& value) {
39 m_gameSessionQueuesHasBeenSet = true;
40 m_gameSessionQueues = std::forward<GameSessionQueuesT>(value);
41 }
42 template <typename GameSessionQueuesT = Aws::Vector<GameSessionQueue>>
44 SetGameSessionQueues(std::forward<GameSessionQueuesT>(value));
45 return *this;
46 }
47 template <typename GameSessionQueuesT = GameSessionQueue>
49 m_gameSessionQueuesHasBeenSet = true;
50 m_gameSessionQueues.emplace_back(std::forward<GameSessionQueuesT>(value));
51 return *this;
52 }
54
56
61 inline const Aws::String& GetNextToken() const { return m_nextToken; }
62 template <typename NextTokenT = Aws::String>
63 void SetNextToken(NextTokenT&& value) {
64 m_nextTokenHasBeenSet = true;
65 m_nextToken = std::forward<NextTokenT>(value);
66 }
67 template <typename NextTokenT = Aws::String>
69 SetNextToken(std::forward<NextTokenT>(value));
70 return *this;
71 }
73
75
76 inline const Aws::String& GetRequestId() const { return m_requestId; }
77 template <typename RequestIdT = Aws::String>
78 void SetRequestId(RequestIdT&& value) {
79 m_requestIdHasBeenSet = true;
80 m_requestId = std::forward<RequestIdT>(value);
81 }
82 template <typename RequestIdT = Aws::String>
84 SetRequestId(std::forward<RequestIdT>(value));
85 return *this;
86 }
88 inline Aws::Http::HttpResponseCode GetHttpResponseCode() const { return m_HttpResponseCode; }
89
90 private:
91 Aws::Vector<GameSessionQueue> m_gameSessionQueues;
92
93 Aws::String m_nextToken;
94
95 Aws::String m_requestId;
96 Aws::Http::HttpResponseCode m_HttpResponseCode;
97 bool m_gameSessionQueuesHasBeenSet = false;
98 bool m_nextTokenHasBeenSet = false;
99 bool m_requestIdHasBeenSet = false;
100};
101
102} // namespace Model
103} // namespace GameLift
104} // namespace Aws
DescribeGameSessionQueuesResult & AddGameSessionQueues(GameSessionQueuesT &&value)
AWS_GAMELIFT_API DescribeGameSessionQueuesResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DescribeGameSessionQueuesResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API DescribeGameSessionQueuesResult()=default
DescribeGameSessionQueuesResult & WithGameSessionQueues(GameSessionQueuesT &&value)
const Aws::Vector< GameSessionQueue > & GetGameSessionQueues() const
AWS_GAMELIFT_API DescribeGameSessionQueuesResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DescribeGameSessionQueuesResult & WithNextToken(NextTokenT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue