7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/GameSessionPlacement.h>
14template <
typename RESULT_TYPE>
15class AmazonWebServiceResult;
35 template <
typename GameSessionPlacementT = GameSessionPlacement>
37 m_gameSessionPlacementHasBeenSet =
true;
38 m_gameSessionPlacement = std::forward<GameSessionPlacementT>(value);
40 template <
typename GameSessionPlacementT = GameSessionPlacement>
50 template <
typename RequestIdT = Aws::String>
52 m_requestIdHasBeenSet =
true;
53 m_requestId = std::forward<RequestIdT>(value);
55 template <
typename RequestIdT = Aws::String>
63 bool m_gameSessionPlacementHasBeenSet =
false;
66 bool m_requestIdHasBeenSet =
false;
void SetGameSessionPlacement(GameSessionPlacementT &&value)
const Aws::String & GetRequestId() const
void SetRequestId(RequestIdT &&value)
DescribeGameSessionPlacementResult & WithGameSessionPlacement(GameSessionPlacementT &&value)
DescribeGameSessionPlacementResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API DescribeGameSessionPlacementResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const GameSessionPlacement & GetGameSessionPlacement() const
AWS_GAMELIFT_API DescribeGameSessionPlacementResult()=default
AWS_GAMELIFT_API DescribeGameSessionPlacementResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue