7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/GameServer.h>
15template <
typename RESULT_TYPE>
16class AmazonWebServiceResult;
36 template <
typename GameServerT = GameServer>
38 m_gameServerHasBeenSet =
true;
39 m_gameServer = std::forward<GameServerT>(value);
41 template <
typename GameServerT = GameServer>
51 template <
typename RequestIdT = Aws::String>
53 m_requestIdHasBeenSet =
true;
54 m_requestId = std::forward<RequestIdT>(value);
56 template <
typename RequestIdT = Aws::String>
69 bool m_gameServerHasBeenSet =
false;
70 bool m_requestIdHasBeenSet =
false;
DescribeGameServerResult & WithRequestId(RequestIdT &&value)
void SetGameServer(GameServerT &&value)
Aws::Http::HttpResponseCode GetHttpResponseCode() const
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API DescribeGameServerResult()=default
AWS_GAMELIFT_API DescribeGameServerResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API DescribeGameServerResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const GameServer & GetGameServer() const
void SetRequestId(RequestIdT &&value)
DescribeGameServerResult & WithGameServer(GameServerT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue