7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/GameServerGroup.h>
14template <
typename RESULT_TYPE>
15class AmazonWebServiceResult;
36 template <
typename GameServerGroupT = GameServerGroup>
38 m_gameServerGroupHasBeenSet =
true;
39 m_gameServerGroup = std::forward<GameServerGroupT>(value);
41 template <
typename GameServerGroupT = GameServerGroup>
51 template <
typename RequestIdT = Aws::String>
53 m_requestIdHasBeenSet =
true;
54 m_requestId = std::forward<RequestIdT>(value);
56 template <
typename RequestIdT = Aws::String>
64 bool m_gameServerGroupHasBeenSet =
false;
67 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API DescribeGameServerGroupResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API DescribeGameServerGroupResult()=default
DescribeGameServerGroupResult & WithGameServerGroup(GameServerGroupT &&value)
AWS_GAMELIFT_API DescribeGameServerGroupResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
DescribeGameServerGroupResult & WithRequestId(RequestIdT &&value)
const GameServerGroup & GetGameServerGroup() const
void SetGameServerGroup(GameServerGroupT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue