AWS SDK for C++

AWS SDK for C++ Version 1.11.684

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DescribeFleetUtilizationResult.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/FleetUtilization.h>
11
12#include <utility>
13
14namespace Aws {
15template <typename RESULT_TYPE>
16class AmazonWebServiceResult;
17
18namespace Utils {
19namespace Json {
20class JsonValue;
21} // namespace Json
22} // namespace Utils
23namespace GameLift {
24namespace Model {
26 public:
27 AWS_GAMELIFT_API DescribeFleetUtilizationResult() = default;
30
32
37 inline const Aws::Vector<FleetUtilization>& GetFleetUtilization() const { return m_fleetUtilization; }
38 template <typename FleetUtilizationT = Aws::Vector<FleetUtilization>>
39 void SetFleetUtilization(FleetUtilizationT&& value) {
40 m_fleetUtilizationHasBeenSet = true;
41 m_fleetUtilization = std::forward<FleetUtilizationT>(value);
42 }
43 template <typename FleetUtilizationT = Aws::Vector<FleetUtilization>>
45 SetFleetUtilization(std::forward<FleetUtilizationT>(value));
46 return *this;
47 }
48 template <typename FleetUtilizationT = FleetUtilization>
50 m_fleetUtilizationHasBeenSet = true;
51 m_fleetUtilization.emplace_back(std::forward<FleetUtilizationT>(value));
52 return *this;
53 }
55
57
62 inline const Aws::String& GetNextToken() const { return m_nextToken; }
63 template <typename NextTokenT = Aws::String>
64 void SetNextToken(NextTokenT&& value) {
65 m_nextTokenHasBeenSet = true;
66 m_nextToken = std::forward<NextTokenT>(value);
67 }
68 template <typename NextTokenT = Aws::String>
70 SetNextToken(std::forward<NextTokenT>(value));
71 return *this;
72 }
74
76
77 inline const Aws::String& GetRequestId() const { return m_requestId; }
78 template <typename RequestIdT = Aws::String>
79 void SetRequestId(RequestIdT&& value) {
80 m_requestIdHasBeenSet = true;
81 m_requestId = std::forward<RequestIdT>(value);
82 }
83 template <typename RequestIdT = Aws::String>
85 SetRequestId(std::forward<RequestIdT>(value));
86 return *this;
87 }
89 private:
90 Aws::Vector<FleetUtilization> m_fleetUtilization;
91 bool m_fleetUtilizationHasBeenSet = false;
92
93 Aws::String m_nextToken;
94 bool m_nextTokenHasBeenSet = false;
95
96 Aws::String m_requestId;
97 bool m_requestIdHasBeenSet = false;
98};
99
100} // namespace Model
101} // namespace GameLift
102} // namespace Aws
AWS_GAMELIFT_API DescribeFleetUtilizationResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API DescribeFleetUtilizationResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DescribeFleetUtilizationResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API DescribeFleetUtilizationResult()=default
DescribeFleetUtilizationResult & WithNextToken(NextTokenT &&value)
DescribeFleetUtilizationResult & WithFleetUtilization(FleetUtilizationT &&value)
const Aws::Vector< FleetUtilization > & GetFleetUtilization() const
DescribeFleetUtilizationResult & AddFleetUtilization(FleetUtilizationT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue