7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/FleetUtilization.h>
15template <
typename RESULT_TYPE>
16class AmazonWebServiceResult;
38 template <
typename FleetUtilizationT = FleetUtilization>
40 m_fleetUtilizationHasBeenSet =
true;
41 m_fleetUtilization = std::forward<FleetUtilizationT>(value);
43 template <
typename FleetUtilizationT = FleetUtilization>
53 template <
typename RequestIdT = Aws::String>
55 m_requestIdHasBeenSet =
true;
56 m_requestId = std::forward<RequestIdT>(value);
58 template <
typename RequestIdT = Aws::String>
71 bool m_fleetUtilizationHasBeenSet =
false;
72 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API DescribeFleetLocationUtilizationResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
Aws::Http::HttpResponseCode GetHttpResponseCode() const
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API DescribeFleetLocationUtilizationResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetFleetUtilization(FleetUtilizationT &&value)
DescribeFleetLocationUtilizationResult & WithRequestId(RequestIdT &&value)
const FleetUtilization & GetFleetUtilization() const
DescribeFleetLocationUtilizationResult & WithFleetUtilization(FleetUtilizationT &&value)
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API DescribeFleetLocationUtilizationResult()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue