AWS SDK for C++

AWS SDK for C++ Version 1.11.716

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DeploymentDetails.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9
10#include <utility>
11
12namespace Aws {
13namespace Utils {
14namespace Json {
15class JsonValue;
16class JsonView;
17} // namespace Json
18} // namespace Utils
19namespace GameLift {
20namespace Model {
21
29 public:
30 AWS_GAMELIFT_API DeploymentDetails() = default;
31 AWS_GAMELIFT_API DeploymentDetails(Aws::Utils::Json::JsonView jsonValue);
33 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
34
36
39 inline const Aws::String& GetLatestDeploymentId() const { return m_latestDeploymentId; }
40 inline bool LatestDeploymentIdHasBeenSet() const { return m_latestDeploymentIdHasBeenSet; }
41 template <typename LatestDeploymentIdT = Aws::String>
42 void SetLatestDeploymentId(LatestDeploymentIdT&& value) {
43 m_latestDeploymentIdHasBeenSet = true;
44 m_latestDeploymentId = std::forward<LatestDeploymentIdT>(value);
45 }
46 template <typename LatestDeploymentIdT = Aws::String>
47 DeploymentDetails& WithLatestDeploymentId(LatestDeploymentIdT&& value) {
48 SetLatestDeploymentId(std::forward<LatestDeploymentIdT>(value));
49 return *this;
50 }
52 private:
53 Aws::String m_latestDeploymentId;
54 bool m_latestDeploymentIdHasBeenSet = false;
55};
56
57} // namespace Model
58} // namespace GameLift
59} // namespace Aws
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API DeploymentDetails()=default
AWS_GAMELIFT_API DeploymentDetails & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetLatestDeploymentId() const
DeploymentDetails & WithLatestDeploymentId(LatestDeploymentIdT &&value)
void SetLatestDeploymentId(LatestDeploymentIdT &&value)
AWS_GAMELIFT_API DeploymentDetails(Aws::Utils::Json::JsonView jsonValue)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue