7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/LocationState.h>
15template <
typename RESULT_TYPE>
16class AmazonWebServiceResult;
37 template <
typename FleetIdT = Aws::String>
39 m_fleetIdHasBeenSet =
true;
40 m_fleetId = std::forward<FleetIdT>(value);
42 template <
typename FleetIdT = Aws::String>
58 template <
typename FleetArnT = Aws::String>
60 m_fleetArnHasBeenSet =
true;
61 m_fleetArn = std::forward<FleetArnT>(value);
63 template <
typename FleetArnT = Aws::String>
76 template <
typename LocationStatesT = Aws::Vector<LocationState>>
78 m_locationStatesHasBeenSet =
true;
79 m_locationStates = std::forward<LocationStatesT>(value);
81 template <
typename LocationStatesT = Aws::Vector<LocationState>>
86 template <
typename LocationStatesT = LocationState>
88 m_locationStatesHasBeenSet =
true;
89 m_locationStates.emplace_back(std::forward<LocationStatesT>(value));
97 template <
typename RequestIdT = Aws::String>
99 m_requestIdHasBeenSet =
true;
100 m_requestId = std::forward<RequestIdT>(value);
102 template <
typename RequestIdT = Aws::String>
110 bool m_fleetIdHasBeenSet =
false;
113 bool m_fleetArnHasBeenSet =
false;
116 bool m_locationStatesHasBeenSet =
false;
119 bool m_requestIdHasBeenSet =
false;
const Aws::String & GetFleetArn() const
const Aws::Vector< LocationState > & GetLocationStates() const
DeleteFleetLocationsResult & WithFleetId(FleetIdT &&value)
DeleteFleetLocationsResult & WithLocationStates(LocationStatesT &&value)
const Aws::String & GetFleetId() const
void SetRequestId(RequestIdT &&value)
void SetFleetId(FleetIdT &&value)
void SetLocationStates(LocationStatesT &&value)
const Aws::String & GetRequestId() const
DeleteFleetLocationsResult & AddLocationStates(LocationStatesT &&value)
void SetFleetArn(FleetArnT &&value)
AWS_GAMELIFT_API DeleteFleetLocationsResult()=default
AWS_GAMELIFT_API DeleteFleetLocationsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DeleteFleetLocationsResult & WithRequestId(RequestIdT &&value)
DeleteFleetLocationsResult & WithFleetArn(FleetArnT &&value)
AWS_GAMELIFT_API DeleteFleetLocationsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue