7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/PlayerSession.h>
15template <
typename RESULT_TYPE>
16class AmazonWebServiceResult;
36 template <
typename PlayerSessionsT = Aws::Vector<PlayerSession>>
38 m_playerSessionsHasBeenSet =
true;
39 m_playerSessions = std::forward<PlayerSessionsT>(value);
41 template <
typename PlayerSessionsT = Aws::Vector<PlayerSession>>
46 template <
typename PlayerSessionsT = PlayerSession>
48 m_playerSessionsHasBeenSet =
true;
49 m_playerSessions.emplace_back(std::forward<PlayerSessionsT>(value));
57 template <
typename RequestIdT = Aws::String>
59 m_requestIdHasBeenSet =
true;
60 m_requestId = std::forward<RequestIdT>(value);
62 template <
typename RequestIdT = Aws::String>
70 bool m_playerSessionsHasBeenSet =
false;
73 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API CreatePlayerSessionsResult()=default
AWS_GAMELIFT_API CreatePlayerSessionsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
CreatePlayerSessionsResult & WithPlayerSessions(PlayerSessionsT &&value)
CreatePlayerSessionsResult & AddPlayerSessions(PlayerSessionsT &&value)
AWS_GAMELIFT_API CreatePlayerSessionsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
void SetPlayerSessions(PlayerSessionsT &&value)
const Aws::Vector< PlayerSession > & GetPlayerSessions() const
CreatePlayerSessionsResult & WithRequestId(RequestIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue