7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/PlayerSession.h>
14template <
typename RESULT_TYPE>
15class AmazonWebServiceResult;
35 template <
typename PlayerSessionT = PlayerSession>
37 m_playerSessionHasBeenSet =
true;
38 m_playerSession = std::forward<PlayerSessionT>(value);
40 template <
typename PlayerSessionT = PlayerSession>
50 template <
typename RequestIdT = Aws::String>
52 m_requestIdHasBeenSet =
true;
53 m_requestId = std::forward<RequestIdT>(value);
55 template <
typename RequestIdT = Aws::String>
65 bool m_playerSessionHasBeenSet =
false;
66 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API CreatePlayerSessionResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetPlayerSession(PlayerSessionT &&value)
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API CreatePlayerSessionResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
const PlayerSession & GetPlayerSession() const
CreatePlayerSessionResult & WithRequestId(RequestIdT &&value)
CreatePlayerSessionResult & WithPlayerSession(PlayerSessionT &&value)
AWS_GAMELIFT_API CreatePlayerSessionResult()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue