7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/GameServerGroup.h>
14template <
typename RESULT_TYPE>
15class AmazonWebServiceResult;
39 template <
typename GameServerGroupT = GameServerGroup>
41 m_gameServerGroupHasBeenSet =
true;
42 m_gameServerGroup = std::forward<GameServerGroupT>(value);
44 template <
typename GameServerGroupT = GameServerGroup>
54 template <
typename RequestIdT = Aws::String>
56 m_requestIdHasBeenSet =
true;
57 m_requestId = std::forward<RequestIdT>(value);
59 template <
typename RequestIdT = Aws::String>
69 bool m_gameServerGroupHasBeenSet =
false;
70 bool m_requestIdHasBeenSet =
false;
const Aws::String & GetRequestId() const
CreateGameServerGroupResult & WithGameServerGroup(GameServerGroupT &&value)
AWS_GAMELIFT_API CreateGameServerGroupResult()=default
CreateGameServerGroupResult & WithRequestId(RequestIdT &&value)
const GameServerGroup & GetGameServerGroup() const
void SetGameServerGroup(GameServerGroupT &&value)
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API CreateGameServerGroupResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API CreateGameServerGroupResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue