7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/FleetAttributes.h>
11#include <aws/gamelift/model/LocationState.h>
16template <
typename RESULT_TYPE>
17class AmazonWebServiceResult;
38 template <
typename FleetAttributesT = FleetAttributes>
40 m_fleetAttributesHasBeenSet =
true;
41 m_fleetAttributes = std::forward<FleetAttributesT>(value);
43 template <
typename FleetAttributesT = FleetAttributes>
60 template <
typename LocationStatesT = Aws::Vector<LocationState>>
62 m_locationStatesHasBeenSet =
true;
63 m_locationStates = std::forward<LocationStatesT>(value);
65 template <
typename LocationStatesT = Aws::Vector<LocationState>>
70 template <
typename LocationStatesT = LocationState>
72 m_locationStatesHasBeenSet =
true;
73 m_locationStates.emplace_back(std::forward<LocationStatesT>(value));
81 template <
typename RequestIdT = Aws::String>
83 m_requestIdHasBeenSet =
true;
84 m_requestId = std::forward<RequestIdT>(value);
86 template <
typename RequestIdT = Aws::String>
98 bool m_fleetAttributesHasBeenSet =
false;
99 bool m_locationStatesHasBeenSet =
false;
100 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API CreateFleetResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreateFleetResult & AddLocationStates(LocationStatesT &&value)
AWS_GAMELIFT_API CreateFleetResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::Vector< LocationState > & GetLocationStates() const
const FleetAttributes & GetFleetAttributes() const
void SetRequestId(RequestIdT &&value)
CreateFleetResult & WithLocationStates(LocationStatesT &&value)
CreateFleetResult & WithFleetAttributes(FleetAttributesT &&value)
CreateFleetResult & WithRequestId(RequestIdT &&value)
void SetFleetAttributes(FleetAttributesT &&value)
AWS_GAMELIFT_API CreateFleetResult()=default
const Aws::String & GetRequestId() const
void SetLocationStates(LocationStatesT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue