7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/LocationState.h>
15template <
typename RESULT_TYPE>
16class AmazonWebServiceResult;
36 template <
typename FleetIdT = Aws::String>
38 m_fleetIdHasBeenSet =
true;
39 m_fleetId = std::forward<FleetIdT>(value);
41 template <
typename FleetIdT = Aws::String>
58 template <
typename FleetArnT = Aws::String>
60 m_fleetArnHasBeenSet =
true;
61 m_fleetArn = std::forward<FleetArnT>(value);
63 template <
typename FleetArnT = Aws::String>
80 template <
typename LocationStatesT = Aws::Vector<LocationState>>
82 m_locationStatesHasBeenSet =
true;
83 m_locationStates = std::forward<LocationStatesT>(value);
85 template <
typename LocationStatesT = Aws::Vector<LocationState>>
90 template <
typename LocationStatesT = LocationState>
92 m_locationStatesHasBeenSet =
true;
93 m_locationStates.emplace_back(std::forward<LocationStatesT>(value));
101 template <
typename RequestIdT = Aws::String>
103 m_requestIdHasBeenSet =
true;
104 m_requestId = std::forward<RequestIdT>(value);
106 template <
typename RequestIdT = Aws::String>
114 bool m_fleetIdHasBeenSet =
false;
117 bool m_fleetArnHasBeenSet =
false;
120 bool m_locationStatesHasBeenSet =
false;
123 bool m_requestIdHasBeenSet =
false;
CreateFleetLocationsResult & AddLocationStates(LocationStatesT &&value)
const Aws::String & GetRequestId() const
void SetLocationStates(LocationStatesT &&value)
AWS_GAMELIFT_API CreateFleetLocationsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetFleetArn() const
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API CreateFleetLocationsResult()=default
const Aws::Vector< LocationState > & GetLocationStates() const
CreateFleetLocationsResult & WithFleetArn(FleetArnT &&value)
void SetFleetId(FleetIdT &&value)
void SetFleetArn(FleetArnT &&value)
CreateFleetLocationsResult & WithFleetId(FleetIdT &&value)
const Aws::String & GetFleetId() const
CreateFleetLocationsResult & WithLocationStates(LocationStatesT &&value)
AWS_GAMELIFT_API CreateFleetLocationsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreateFleetLocationsResult & WithRequestId(RequestIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue