7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
46 template <
typename ContainerNameT = Aws::String>
48 m_containerNameHasBeenSet =
true;
49 m_containerName = std::forward<ContainerNameT>(value);
51 template <
typename ContainerNameT = Aws::String>
66 template <
typename ContainerRuntimeIdT = Aws::String>
68 m_containerRuntimeIdHasBeenSet =
true;
69 m_containerRuntimeId = std::forward<ContainerRuntimeIdT>(value);
71 template <
typename ContainerRuntimeIdT = Aws::String>
81 bool m_containerNameHasBeenSet =
false;
82 bool m_containerRuntimeIdHasBeenSet =
false;
AWS_GAMELIFT_API ContainerIdentifier & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetContainerName() const
bool ContainerNameHasBeenSet() const
AWS_GAMELIFT_API ContainerIdentifier(Aws::Utils::Json::JsonView jsonValue)
ContainerIdentifier & WithContainerRuntimeId(ContainerRuntimeIdT &&value)
ContainerIdentifier & WithContainerName(ContainerNameT &&value)
AWS_GAMELIFT_API ContainerIdentifier()=default
void SetContainerName(ContainerNameT &&value)
void SetContainerRuntimeId(ContainerRuntimeIdT &&value)
bool ContainerRuntimeIdHasBeenSet() const
const Aws::String & GetContainerRuntimeId() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue