7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
59 template <
typename CommandT = Aws::Vector<Aws::String>>
61 m_commandHasBeenSet =
true;
62 m_command = std::forward<CommandT>(value);
64 template <
typename CommandT = Aws::Vector<Aws::String>>
69 template <
typename CommandT = Aws::String>
71 m_commandHasBeenSet =
true;
72 m_command.emplace_back(std::forward<CommandT>(value));
84 m_intervalHasBeenSet =
true;
101 m_retriesHasBeenSet =
true;
118 m_startPeriodHasBeenSet =
true;
119 m_startPeriod = value;
135 m_timeoutHasBeenSet =
true;
145 bool m_commandHasBeenSet =
false;
148 bool m_intervalHasBeenSet =
false;
151 bool m_retriesHasBeenSet =
false;
153 int m_startPeriod{0};
154 bool m_startPeriodHasBeenSet =
false;
157 bool m_timeoutHasBeenSet =
false;
bool CommandHasBeenSet() const
void SetStartPeriod(int value)
void SetCommand(CommandT &&value)
ContainerHealthCheck & WithCommand(CommandT &&value)
bool RetriesHasBeenSet() const
ContainerHealthCheck & AddCommand(CommandT &&value)
ContainerHealthCheck & WithInterval(int value)
void SetInterval(int value)
ContainerHealthCheck & WithStartPeriod(int value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
int GetStartPeriod() const
bool StartPeriodHasBeenSet() const
AWS_GAMELIFT_API ContainerHealthCheck & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetTimeout(int value)
bool IntervalHasBeenSet() const
AWS_GAMELIFT_API ContainerHealthCheck()=default
void SetRetries(int value)
ContainerHealthCheck & WithTimeout(int value)
bool TimeoutHasBeenSet() const
ContainerHealthCheck & WithRetries(int value)
const Aws::Vector< Aws::String > & GetCommand() const
AWS_GAMELIFT_API ContainerHealthCheck(Aws::Utils::Json::JsonView jsonValue)
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue