7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
49 template <
typename NameT = Aws::String>
51 m_nameHasBeenSet =
true;
52 m_name = std::forward<NameT>(value);
54 template <
typename NameT = Aws::String>
56 SetName(std::forward<NameT>(value));
67 template <
typename ValueT = Aws::String>
69 m_valueHasBeenSet =
true;
70 m_value = std::forward<ValueT>(value);
72 template <
typename ValueT = Aws::String>
74 SetValue(std::forward<ValueT>(value));
82 bool m_nameHasBeenSet =
false;
83 bool m_valueHasBeenSet =
false;
void SetName(NameT &&value)
const Aws::String & GetValue() const
AWS_GAMELIFT_API ContainerEnvironment(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API ContainerEnvironment()=default
void SetValue(ValueT &&value)
AWS_GAMELIFT_API ContainerEnvironment & operator=(Aws::Utils::Json::JsonView jsonValue)
bool NameHasBeenSet() const
const Aws::String & GetName() const
bool ValueHasBeenSet() const
ContainerEnvironment & WithName(NameT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
ContainerEnvironment & WithValue(ValueT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue