7#include <aws/core/utils/DateTime.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/BuildStatus.h>
11#include <aws/gamelift/model/OperatingSystem.h>
34 AWS_GAMELIFT_API
Build() =
default;
45 template <
typename BuildIdT = Aws::String>
47 m_buildIdHasBeenSet =
true;
48 m_buildId = std::forward<BuildIdT>(value);
50 template <
typename BuildIdT = Aws::String>
68 template <
typename BuildArnT = Aws::String>
70 m_buildArnHasBeenSet =
true;
71 m_buildArn = std::forward<BuildArnT>(value);
73 template <
typename BuildArnT = Aws::String>
90 template <
typename NameT = Aws::String>
92 m_nameHasBeenSet =
true;
93 m_name = std::forward<NameT>(value);
95 template <
typename NameT = Aws::String>
97 SetName(std::forward<NameT>(value));
109 template <
typename VersionT = Aws::String>
111 m_versionHasBeenSet =
true;
112 m_version = std::forward<VersionT>(value);
114 template <
typename VersionT = Aws::String>
135 m_statusHasBeenSet =
true;
153 m_sizeOnDiskHasBeenSet =
true;
154 m_sizeOnDisk = value;
178 m_operatingSystemHasBeenSet =
true;
179 m_operatingSystem = value;
195 template <
typename CreationTimeT = Aws::Utils::DateTime>
197 m_creationTimeHasBeenSet =
true;
198 m_creationTime = std::forward<CreationTimeT>(value);
200 template <
typename CreationTimeT = Aws::Utils::DateTime>
214 template <
typename ServerSdkVersionT = Aws::String>
216 m_serverSdkVersionHasBeenSet =
true;
217 m_serverSdkVersion = std::forward<ServerSdkVersionT>(value);
219 template <
typename ServerSdkVersionT = Aws::String>
236 long long m_sizeOnDisk{0};
243 bool m_buildIdHasBeenSet =
false;
244 bool m_buildArnHasBeenSet =
false;
245 bool m_nameHasBeenSet =
false;
246 bool m_versionHasBeenSet =
false;
247 bool m_statusHasBeenSet =
false;
248 bool m_sizeOnDiskHasBeenSet =
false;
249 bool m_operatingSystemHasBeenSet =
false;
250 bool m_creationTimeHasBeenSet =
false;
251 bool m_serverSdkVersionHasBeenSet =
false;
Build & WithBuildId(BuildIdT &&value)
const Aws::String & GetServerSdkVersion() const
void SetBuildId(BuildIdT &&value)
bool ServerSdkVersionHasBeenSet() const
const Aws::String & GetBuildId() const
const Aws::String & GetVersion() const
Build & WithBuildArn(BuildArnT &&value)
Build & WithVersion(VersionT &&value)
bool CreationTimeHasBeenSet() const
BuildStatus GetStatus() const
void SetCreationTime(CreationTimeT &&value)
void SetStatus(BuildStatus value)
bool StatusHasBeenSet() const
long long GetSizeOnDisk() const
Build & WithServerSdkVersion(ServerSdkVersionT &&value)
bool NameHasBeenSet() const
Build & WithOperatingSystem(OperatingSystem value)
AWS_GAMELIFT_API Build(Aws::Utils::Json::JsonView jsonValue)
void SetVersion(VersionT &&value)
bool BuildIdHasBeenSet() const
AWS_GAMELIFT_API Build()=default
Build & WithName(NameT &&value)
bool BuildArnHasBeenSet() const
bool VersionHasBeenSet() const
const Aws::String & GetBuildArn() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
Build & WithSizeOnDisk(long long value)
void SetOperatingSystem(OperatingSystem value)
void SetServerSdkVersion(ServerSdkVersionT &&value)
void SetSizeOnDisk(long long value)
bool OperatingSystemHasBeenSet() const
const Aws::Utils::DateTime & GetCreationTime() const
AWS_GAMELIFT_API Build & operator=(Aws::Utils::Json::JsonView jsonValue)
Build & WithCreationTime(CreationTimeT &&value)
Build & WithStatus(BuildStatus value)
OperatingSystem GetOperatingSystem() const
const Aws::String & GetName() const
bool SizeOnDiskHasBeenSet() const
void SetName(NameT &&value)
void SetBuildArn(BuildArnT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue