7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
53 template <
typename AccessKeyIdT = Aws::String>
55 m_accessKeyIdHasBeenSet =
true;
56 m_accessKeyId = std::forward<AccessKeyIdT>(value);
58 template <
typename AccessKeyIdT = Aws::String>
71 template <
typename SecretAccessKeyT = Aws::String>
73 m_secretAccessKeyHasBeenSet =
true;
74 m_secretAccessKey = std::forward<SecretAccessKeyT>(value);
76 template <
typename SecretAccessKeyT = Aws::String>
90 template <
typename SessionTokenT = Aws::String>
92 m_sessionTokenHasBeenSet =
true;
93 m_sessionToken = std::forward<SessionTokenT>(value);
95 template <
typename SessionTokenT = Aws::String>
107 bool m_accessKeyIdHasBeenSet =
false;
108 bool m_secretAccessKeyHasBeenSet =
false;
109 bool m_sessionTokenHasBeenSet =
false;
bool SecretAccessKeyHasBeenSet() const
AWS_GAMELIFT_API AwsCredentials()=default
const Aws::String & GetSessionToken() const
AwsCredentials & WithSessionToken(SessionTokenT &&value)
bool AccessKeyIdHasBeenSet() const
void SetSessionToken(SessionTokenT &&value)
void SetAccessKeyId(AccessKeyIdT &&value)
AwsCredentials & WithAccessKeyId(AccessKeyIdT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AwsCredentials & WithSecretAccessKey(SecretAccessKeyT &&value)
AWS_GAMELIFT_API AwsCredentials(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API AwsCredentials & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetSecretAccessKey() const
void SetSecretAccessKey(SecretAccessKeyT &&value)
bool SessionTokenHasBeenSet() const
const Aws::String & GetAccessKeyId() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue