AWS SDK for C++

AWS SDK for C++ Version 1.11.716

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AwsCredentials.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9
10#include <utility>
11
12namespace Aws {
13namespace Utils {
14namespace Json {
15class JsonValue;
16class JsonView;
17} // namespace Json
18} // namespace Utils
19namespace GameLift {
20namespace Model {
21
41 public:
42 AWS_GAMELIFT_API AwsCredentials() = default;
43 AWS_GAMELIFT_API AwsCredentials(Aws::Utils::Json::JsonView jsonValue);
45 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
46
48
51 inline const Aws::String& GetAccessKeyId() const { return m_accessKeyId; }
52 inline bool AccessKeyIdHasBeenSet() const { return m_accessKeyIdHasBeenSet; }
53 template <typename AccessKeyIdT = Aws::String>
54 void SetAccessKeyId(AccessKeyIdT&& value) {
55 m_accessKeyIdHasBeenSet = true;
56 m_accessKeyId = std::forward<AccessKeyIdT>(value);
57 }
58 template <typename AccessKeyIdT = Aws::String>
59 AwsCredentials& WithAccessKeyId(AccessKeyIdT&& value) {
60 SetAccessKeyId(std::forward<AccessKeyIdT>(value));
61 return *this;
62 }
64
66
69 inline const Aws::String& GetSecretAccessKey() const { return m_secretAccessKey; }
70 inline bool SecretAccessKeyHasBeenSet() const { return m_secretAccessKeyHasBeenSet; }
71 template <typename SecretAccessKeyT = Aws::String>
72 void SetSecretAccessKey(SecretAccessKeyT&& value) {
73 m_secretAccessKeyHasBeenSet = true;
74 m_secretAccessKey = std::forward<SecretAccessKeyT>(value);
75 }
76 template <typename SecretAccessKeyT = Aws::String>
77 AwsCredentials& WithSecretAccessKey(SecretAccessKeyT&& value) {
78 SetSecretAccessKey(std::forward<SecretAccessKeyT>(value));
79 return *this;
80 }
82
84
88 inline const Aws::String& GetSessionToken() const { return m_sessionToken; }
89 inline bool SessionTokenHasBeenSet() const { return m_sessionTokenHasBeenSet; }
90 template <typename SessionTokenT = Aws::String>
91 void SetSessionToken(SessionTokenT&& value) {
92 m_sessionTokenHasBeenSet = true;
93 m_sessionToken = std::forward<SessionTokenT>(value);
94 }
95 template <typename SessionTokenT = Aws::String>
96 AwsCredentials& WithSessionToken(SessionTokenT&& value) {
97 SetSessionToken(std::forward<SessionTokenT>(value));
98 return *this;
99 }
101 private:
102 Aws::String m_accessKeyId;
103
104 Aws::String m_secretAccessKey;
105
106 Aws::String m_sessionToken;
107 bool m_accessKeyIdHasBeenSet = false;
108 bool m_secretAccessKeyHasBeenSet = false;
109 bool m_sessionTokenHasBeenSet = false;
110};
111
112} // namespace Model
113} // namespace GameLift
114} // namespace Aws
AWS_GAMELIFT_API AwsCredentials()=default
const Aws::String & GetSessionToken() const
AwsCredentials & WithSessionToken(SessionTokenT &&value)
void SetSessionToken(SessionTokenT &&value)
void SetAccessKeyId(AccessKeyIdT &&value)
AwsCredentials & WithAccessKeyId(AccessKeyIdT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AwsCredentials & WithSecretAccessKey(SecretAccessKeyT &&value)
AWS_GAMELIFT_API AwsCredentials(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API AwsCredentials & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetSecretAccessKey() const
void SetSecretAccessKey(SecretAccessKeyT &&value)
const Aws::String & GetAccessKeyId() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue