7#include <aws/bedrock-data-automation/BedrockDataAutomationRequest.h>
8#include <aws/bedrock-data-automation/BedrockDataAutomation_EXPORTS.h>
9#include <aws/core/utils/UUID.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
15namespace BedrockDataAutomation {
41 template <
typename Bluepr
intArnT = Aws::String>
43 m_blueprintArnHasBeenSet =
true;
44 m_blueprintArn = std::forward<BlueprintArnT>(value);
46 template <
typename Bluepr
intArnT = Aws::String>
57 template <
typename ClientTokenT = Aws::String>
59 m_clientTokenHasBeenSet =
true;
60 m_clientToken = std::forward<ClientTokenT>(value);
62 template <
typename ClientTokenT = Aws::String>
72 bool m_blueprintArnHasBeenSet =
false;
73 bool m_clientTokenHasBeenSet =
true;
virtual const char * GetServiceRequestName() const override
void SetClientToken(ClientTokenT &&value)
CreateBlueprintVersionRequest & WithBlueprintArn(BlueprintArnT &&value)
void SetBlueprintArn(BlueprintArnT &&value)
AWS_BEDROCKDATAAUTOMATION_API CreateBlueprintVersionRequest()=default
AWS_BEDROCKDATAAUTOMATION_API Aws::String SerializePayload() const override
const Aws::String & GetClientToken() const
bool ClientTokenHasBeenSet() const
bool BlueprintArnHasBeenSet() const
const Aws::String & GetBlueprintArn() const
CreateBlueprintVersionRequest & WithClientToken(ClientTokenT &&value)
static Aws::Utils::UUID PseudoRandomUUID()
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String