AWS SDK for C++

AWS SDK for C++ Version 1.11.716

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PrepareAgentRequest.h
1
6#pragma once
7#include <aws/bedrock-agent/BedrockAgentRequest.h>
8#include <aws/bedrock-agent/BedrockAgent_EXPORTS.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10
11#include <utility>
12
13namespace Aws {
14namespace BedrockAgent {
15namespace Model {
16
20 public:
21 AWS_BEDROCKAGENT_API PrepareAgentRequest() = default;
22
23 // Service request name is the Operation name which will send this request out,
24 // each operation should has unique request name, so that we can get operation's name from this request.
25 // Note: this is not true for response, multiple operations may have the same response name,
26 // so we can not get operation's name from response.
27 inline virtual const char* GetServiceRequestName() const override { return "PrepareAgent"; }
28
29 AWS_BEDROCKAGENT_API Aws::String SerializePayload() const override;
30
32
36 inline const Aws::String& GetAgentId() const { return m_agentId; }
37 inline bool AgentIdHasBeenSet() const { return m_agentIdHasBeenSet; }
38 template <typename AgentIdT = Aws::String>
39 void SetAgentId(AgentIdT&& value) {
40 m_agentIdHasBeenSet = true;
41 m_agentId = std::forward<AgentIdT>(value);
42 }
43 template <typename AgentIdT = Aws::String>
44 PrepareAgentRequest& WithAgentId(AgentIdT&& value) {
45 SetAgentId(std::forward<AgentIdT>(value));
46 return *this;
47 }
49 private:
50 Aws::String m_agentId;
51 bool m_agentIdHasBeenSet = false;
52};
53
54} // namespace Model
55} // namespace BedrockAgent
56} // namespace Aws
AWS_BEDROCKAGENT_API Aws::String SerializePayload() const override
AWS_BEDROCKAGENT_API PrepareAgentRequest()=default
PrepareAgentRequest & WithAgentId(AgentIdT &&value)
virtual const char * GetServiceRequestName() const override
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String