7#include <aws/bedrock-agent-runtime/BedrockAgentRuntime_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
19namespace BedrockAgentRuntime {
41 template <
typename InputFieldNameT = Aws::String>
43 m_inputFieldNameHasBeenSet =
true;
44 m_inputFieldName = std::forward<InputFieldNameT>(value);
46 template <
typename InputFieldNameT = Aws::String>
59 template <
typename NodeNameT = Aws::String>
61 m_nodeNameHasBeenSet =
true;
62 m_nodeName = std::forward<NodeNameT>(value);
64 template <
typename NodeNameT = Aws::String>
74 bool m_inputFieldNameHasBeenSet =
false;
75 bool m_nodeNameHasBeenSet =
false;
const Aws::String & GetInputFieldName() const
bool InputFieldNameHasBeenSet() const
AWS_BEDROCKAGENTRUNTIME_API NodeOutputNext & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetNodeName() const
NodeOutputNext & WithInputFieldName(InputFieldNameT &&value)
bool NodeNameHasBeenSet() const
void SetInputFieldName(InputFieldNameT &&value)
NodeOutputNext & WithNodeName(NodeNameT &&value)
AWS_BEDROCKAGENTRUNTIME_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_BEDROCKAGENTRUNTIME_API NodeOutputNext(Aws::Utils::Json::JsonView jsonValue)
AWS_BEDROCKAGENTRUNTIME_API NodeOutputNext()=default
void SetNodeName(NodeNameT &&value)
std::shared_ptr< T > MakeShared(const char *allocationTag, ArgTypes &&... args)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue