7#include <aws/appmesh/AppMeshRequest.h>
8#include <aws/appmesh/AppMesh_EXPORTS.h>
9#include <aws/appmesh/model/VirtualNodeSpec.h>
10#include <aws/core/utils/UUID.h>
11#include <aws/core/utils/memory/stl/AWSString.h>
49 template <
typename ClientTokenT = Aws::String>
51 m_clientTokenHasBeenSet =
true;
52 m_clientToken = std::forward<ClientTokenT>(value);
54 template <
typename ClientTokenT = Aws::String>
67 template <
typename MeshNameT = Aws::String>
69 m_meshNameHasBeenSet =
true;
70 m_meshName = std::forward<MeshNameT>(value);
72 template <
typename MeshNameT = Aws::String>
89 template <
typename MeshOwnerT = Aws::String>
91 m_meshOwnerHasBeenSet =
true;
92 m_meshOwner = std::forward<MeshOwnerT>(value);
94 template <
typename MeshOwnerT = Aws::String>
108 template <
typename SpecT = VirtualNodeSpec>
110 m_specHasBeenSet =
true;
111 m_spec = std::forward<SpecT>(value);
113 template <
typename SpecT = VirtualNodeSpec>
115 SetSpec(std::forward<SpecT>(value));
126 template <
typename VirtualNodeNameT = Aws::String>
128 m_virtualNodeNameHasBeenSet =
true;
129 m_virtualNodeName = std::forward<VirtualNodeNameT>(value);
131 template <
typename VirtualNodeNameT = Aws::String>
144 VirtualNodeSpec m_spec;
147 bool m_clientTokenHasBeenSet =
true;
148 bool m_meshNameHasBeenSet =
false;
149 bool m_meshOwnerHasBeenSet =
false;
150 bool m_specHasBeenSet =
false;
151 bool m_virtualNodeNameHasBeenSet =
false;
const Aws::String & GetMeshOwner() const
UpdateVirtualNodeRequest & WithMeshName(MeshNameT &&value)
const Aws::String & GetClientToken() const
bool MeshOwnerHasBeenSet() const
AWS_APPMESH_API UpdateVirtualNodeRequest()=default
const VirtualNodeSpec & GetSpec() const
void SetSpec(SpecT &&value)
bool SpecHasBeenSet() const
void SetMeshOwner(MeshOwnerT &&value)
bool ClientTokenHasBeenSet() const
const Aws::String & GetMeshName() const
const Aws::String & GetVirtualNodeName() const
AWS_APPMESH_API Aws::String SerializePayload() const override
void SetClientToken(ClientTokenT &&value)
void SetVirtualNodeName(VirtualNodeNameT &&value)
UpdateVirtualNodeRequest & WithMeshOwner(MeshOwnerT &&value)
virtual const char * GetServiceRequestName() const override
UpdateVirtualNodeRequest & WithSpec(SpecT &&value)
UpdateVirtualNodeRequest & WithClientToken(ClientTokenT &&value)
AWS_APPMESH_API void AddQueryStringParameters(Aws::Http::URI &uri) const override
void SetMeshName(MeshNameT &&value)
UpdateVirtualNodeRequest & WithVirtualNodeName(VirtualNodeNameT &&value)
bool VirtualNodeNameHasBeenSet() const
bool MeshNameHasBeenSet() const
static Aws::Utils::UUID PseudoRandomUUID()
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String