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Render Autodesk 3ds Max scenes with V-Ray on Deadline Cloud - Deadline Cloud

Render Autodesk 3ds Max scenes with V-Ray on Deadline Cloud

The 3dsmax_vray_denoiser job bundle renders 3ds Max scenes with V-Ray and converts the output from V-Ray's native VRIMG format to EXR while preserving denoising data. The bundle includes the following features:

  • Frame chunking: Handles both contiguous ranges (for example, 1-100) and non-contiguous ranges (for example, 1-5,10,15-20).

  • VRIMG to EXR conversion: Converts V-Ray's native VRIMG format to EXR while preserving denoising data, beauty passes, multi-channel data, and high dynamic range.

  • Automatic cleanup: Removes temporary VRIMG files after successful conversion.

To run this bundle, you need 3ds Max 2025 and V-Ray for 3ds Max 2025 installed on Windows worker hosts. You can use the 3ds Max host configuration scripts in the samples repository to install 3ds Max and V-Ray on a Windows service-managed fleet. For more information, see Install Autodesk 3ds Max on Deadline Cloud Windows workers.

Before submitting the job, configure your scene to save raw VRIMG output to a local worker path (for example, C:\Temp\output.vrimg) and remove absolute output paths from each render element including the Denoiser. Then submit the bundle:

deadline bundle gui-submit 3dsmax_vray_denoiser/