

# Render Autodesk 3ds Max scenes with V-Ray on Deadline Cloud
<a name="examples-jb-3dsmax-vray-denoiser"></a>

The [3dsmax\_vray\_denoiser](https://github.com/aws-deadline/deadline-cloud-samples/tree/mainline/job_bundles/3dsmax_vray_denoiser) job bundle renders 3ds Max scenes with V-Ray and converts the output from V-Ray's native VRIMG format to EXR while preserving denoising data. The bundle includes the following features:
+ **Frame chunking**: Handles both contiguous ranges (for example, `1-100`) and non-contiguous ranges (for example, `1-5,10,15-20`).
+ **VRIMG to EXR conversion**: Converts V-Ray's native VRIMG format to EXR while preserving denoising data, beauty passes, multi-channel data, and high dynamic range.
+ **Automatic cleanup**: Removes temporary VRIMG files after successful conversion.

To run this bundle, you need 3ds Max 2025 and V-Ray for 3ds Max 2025 installed on Windows worker hosts. You can use the [3ds Max host configuration scripts](https://github.com/aws-deadline/deadline-cloud-samples/tree/mainline/host_configuration_scripts/3dsmax) in the samples repository to install 3ds Max and V-Ray on a Windows service-managed fleet. For more information, see [Install Autodesk 3ds Max on Deadline Cloud Windows workers](examples-host-config-3dsmax.md).

Before submitting the job, configure your scene to save raw VRIMG output to a local worker path (for example, `C:\Temp\output.vrimg`) and remove absolute output paths from each render element including the Denoiser. Then submit the bundle:

```
deadline bundle gui-submit 3dsmax_vray_denoiser/
```