Class CfnGameSessionQueueProps.Jsii$Proxy
- All Implemented Interfaces:
CfnGameSessionQueueProps,software.amazon.jsii.JsiiSerializable
- Enclosing interface:
CfnGameSessionQueueProps
CfnGameSessionQueueProps-
Nested Class Summary
Nested classes/interfaces inherited from class software.amazon.jsii.JsiiObject
software.amazon.jsii.JsiiObject.InitializationModeNested classes/interfaces inherited from interface software.amazon.awscdk.services.gamelift.CfnGameSessionQueueProps
CfnGameSessionQueueProps.Builder, CfnGameSessionQueueProps.Jsii$Proxy -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedConstructor that initializes the object based on literal property values passed by theCfnGameSessionQueueProps.Builder.protectedJsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject. -
Method Summary
Modifier and TypeMethodDescriptioncom.fasterxml.jackson.databind.JsonNodefinal booleanfinal StringInformation to be added to all events that are related to this game session queue.final ObjectA list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.final ObjectA list of locations where a queue is allowed to place new game sessions.final StringgetName()A descriptive label that is associated with game session queue.final StringAn SNS topic ARN that is set up to receive game session placement notifications.final ObjectA set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.final ObjectCustom settings to use when prioritizing destinations and locations for game session placements.getTags()A list of labels to assign to the new game session queue resource.final NumberThe maximum time, in seconds, that a new game session placement request remains in the queue.final inthashCode()Methods inherited from class software.amazon.jsii.JsiiObject
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet
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Constructor Details
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Jsii$Proxy
protected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject.- Parameters:
objRef- Reference to the JSII managed object.
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Jsii$Proxy
Constructor that initializes the object based on literal property values passed by theCfnGameSessionQueueProps.Builder.
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Method Details
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getName
Description copied from interface:CfnGameSessionQueuePropsA descriptive label that is associated with game session queue.Queue names must be unique within each Region.
- Specified by:
getNamein interfaceCfnGameSessionQueueProps- See Also:
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getCustomEventData
Description copied from interface:CfnGameSessionQueuePropsInformation to be added to all events that are related to this game session queue.- Specified by:
getCustomEventDatain interfaceCfnGameSessionQueueProps- See Also:
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getDestinations
Description copied from interface:CfnGameSessionQueuePropsA list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
Returns union: either
IResolvableor Listinvalid input: '<'eitherIResolvableorCfnGameSessionQueue.DestinationProperty>- Specified by:
getDestinationsin interfaceCfnGameSessionQueueProps- See Also:
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getFilterConfiguration
Description copied from interface:CfnGameSessionQueuePropsA list of locations where a queue is allowed to place new game sessions.Locations are specified in the form of AWS Region codes, such as
us-west-2. If this parameter is not set, game sessions can be placed in any queue location.Returns union: either
IResolvableorCfnGameSessionQueue.FilterConfigurationProperty- Specified by:
getFilterConfigurationin interfaceCfnGameSessionQueueProps- See Also:
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getNotificationTarget
Description copied from interface:CfnGameSessionQueuePropsAn SNS topic ARN that is set up to receive game session placement notifications.- Specified by:
getNotificationTargetin interfaceCfnGameSessionQueueProps- See Also:
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getPlayerLatencyPolicies
Description copied from interface:CfnGameSessionQueuePropsA set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value.
Returns union: either
IResolvableor Listinvalid input: '<'eitherIResolvableorCfnGameSessionQueue.PlayerLatencyPolicyProperty>- Specified by:
getPlayerLatencyPoliciesin interfaceCfnGameSessionQueueProps- See Also:
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getPriorityConfiguration
Description copied from interface:CfnGameSessionQueuePropsCustom settings to use when prioritizing destinations and locations for game session placements.This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
Returns union: either
IResolvableorCfnGameSessionQueue.PriorityConfigurationProperty- Specified by:
getPriorityConfigurationin interfaceCfnGameSessionQueueProps- See Also:
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getTags
Description copied from interface:CfnGameSessionQueuePropsA list of labels to assign to the new game session queue resource.Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
- Specified by:
getTagsin interfaceCfnGameSessionQueueProps- See Also:
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getTimeoutInSeconds
Description copied from interface:CfnGameSessionQueuePropsThe maximum time, in seconds, that a new game session placement request remains in the queue.When a request exceeds this time, the game session placement changes to a
TIMED_OUTstatus. If you don't specify a request timeout, the queue uses a default value.- Specified by:
getTimeoutInSecondsin interfaceCfnGameSessionQueueProps- See Also:
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$jsii$toJson
@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()- Specified by:
$jsii$toJsonin interfacesoftware.amazon.jsii.JsiiSerializable
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equals
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hashCode
public final int hashCode()
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