Class CfnGameServerGroupProps.Jsii$Proxy
- All Implemented Interfaces:
CfnGameServerGroupProps,software.amazon.jsii.JsiiSerializable
- Enclosing interface:
CfnGameServerGroupProps
CfnGameServerGroupProps-
Nested Class Summary
Nested classes/interfaces inherited from class software.amazon.jsii.JsiiObject
software.amazon.jsii.JsiiObject.InitializationModeNested classes/interfaces inherited from interface software.amazon.awscdk.services.gamelift.CfnGameServerGroupProps
CfnGameServerGroupProps.Builder, CfnGameServerGroupProps.Jsii$Proxy -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedConstructor that initializes the object based on literal property values passed by theCfnGameServerGroupProps.Builder.protectedJsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject. -
Method Summary
Modifier and TypeMethodDescriptioncom.fasterxml.jackson.databind.JsonNodefinal booleanfinal ObjectConfiguration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.final StringIndicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.final StringThe type of delete to perform.final StringA developer-defined identifier for the game server group.final StringA flag that indicates whether instances in the game server group are protected from early termination.final ObjectThe set of Amazon EC2 instance types that Amazon GameLift Servers FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.final ObjectThe Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.final NumberThe maximum number of instances allowed in the Amazon EC2 Auto Scaling group.final NumberThe minimum number of instances allowed in the Amazon EC2 Auto Scaling group.final StringThe Amazon Resource Name ( ARN ) for an IAM role that allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.getTags()A list of labels to assign to the new game server group resource.A list of virtual private cloud (VPC) subnets to use with instances in the game server group.final inthashCode()Methods inherited from class software.amazon.jsii.JsiiObject
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet
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Constructor Details
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Jsii$Proxy
protected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject.- Parameters:
objRef- Reference to the JSII managed object.
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Jsii$Proxy
Constructor that initializes the object based on literal property values passed by theCfnGameServerGroupProps.Builder.
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Method Details
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getGameServerGroupName
Description copied from interface:CfnGameServerGroupPropsA developer-defined identifier for the game server group.The name is unique for each Region in each AWS account.
- Specified by:
getGameServerGroupNamein interfaceCfnGameServerGroupProps- See Also:
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getInstanceDefinitions
Description copied from interface:CfnGameServerGroupPropsThe set of Amazon EC2 instance types that Amazon GameLift Servers FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.Returns union: either
IResolvableor Listinvalid input: '<'eitherIResolvableorCfnGameServerGroup.InstanceDefinitionProperty>- Specified by:
getInstanceDefinitionsin interfaceCfnGameServerGroupProps- See Also:
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getRoleArn
Description copied from interface:CfnGameServerGroupPropsThe Amazon Resource Name ( ARN ) for an IAM role that allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.- Specified by:
getRoleArnin interfaceCfnGameServerGroupProps- See Also:
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getAutoScalingPolicy
Description copied from interface:CfnGameServerGroupPropsConfiguration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.The scaling policy uses the metric
"PercentUtilizedGameServers"to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.Returns union: either
IResolvableorCfnGameServerGroup.AutoScalingPolicyProperty- Specified by:
getAutoScalingPolicyin interfaceCfnGameServerGroupProps- See Also:
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getBalancingStrategy
Description copied from interface:CfnGameServerGroupPropsIndicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.Method options include the following:
SPOT_ONLY- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.SPOT_PREFERRED- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.ON_DEMAND_ONLY- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
- Specified by:
getBalancingStrategyin interfaceCfnGameServerGroupProps- See Also:
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getDeleteOption
Description copied from interface:CfnGameServerGroupPropsThe type of delete to perform.To delete a game server group, specify the
DeleteOption. Options include the following:SAFE_DELETE– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are inUTILIZEDstatus.FORCE_DELETE– Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group.RETAIN– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.
- Specified by:
getDeleteOptionin interfaceCfnGameServerGroupProps- See Also:
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getGameServerProtectionPolicy
Description copied from interface:CfnGameServerGroupPropsA flag that indicates whether instances in the game server group are protected from early termination.Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.
- Specified by:
getGameServerProtectionPolicyin interfaceCfnGameServerGroupProps- See Also:
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getLaunchTemplate
Description copied from interface:CfnGameServerGroupPropsThe Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide . After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddressto "true". If no network interface is specified in the launch template, Amazon GameLift Servers FleetIQ uses your account's default VPC.Returns union: either
IResolvableorCfnGameServerGroup.LaunchTemplateProperty- Specified by:
getLaunchTemplatein interfaceCfnGameServerGroupProps- See Also:
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getMaxSize
Description copied from interface:CfnGameServerGroupPropsThe maximum number of instances allowed in the Amazon EC2 Auto Scaling group.During automatic scaling events, Amazon GameLift Servers FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
- Specified by:
getMaxSizein interfaceCfnGameServerGroupProps- See Also:
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getMinSize
Description copied from interface:CfnGameServerGroupPropsThe minimum number of instances allowed in the Amazon EC2 Auto Scaling group.During automatic scaling events, Amazon GameLift Servers FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
- Specified by:
getMinSizein interfaceCfnGameServerGroupProps- See Also:
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getTags
Description copied from interface:CfnGameServerGroupPropsA list of labels to assign to the new game server group resource.Tags are developer-defined key-value pairs. Tagging AWS resources is useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags, respectively. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
- Specified by:
getTagsin interfaceCfnGameServerGroupProps- See Also:
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getVpcSubnets
Description copied from interface:CfnGameServerGroupPropsA list of virtual private cloud (VPC) subnets to use with instances in the game server group.By default, all Amazon GameLift Servers FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.
- Specified by:
getVpcSubnetsin interfaceCfnGameServerGroupProps- See Also:
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$jsii$toJson
@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()- Specified by:
$jsii$toJsonin interfacesoftware.amazon.jsii.JsiiSerializable
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equals
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hashCode
public final int hashCode()
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