Class CfnGameSessionQueuePropsMixin

java.lang.Object
software.amazon.jsii.JsiiObject
software.amazon.awscdk.Mixin
software.amazon.awscdk.cfnpropertymixins.services.gamelift.CfnGameSessionQueuePropsMixin
All Implemented Interfaces:
software.amazon.jsii.JsiiSerializable, software.constructs.IMixin

@Generated(value="jsii-pacmak/1.127.0 (build 2117ad5)", date="2026-03-11T13:19:59.628Z") @Stability(Stable) public class CfnGameSessionQueuePropsMixin extends Mixin implements software.constructs.IMixin
The AWS::GameLift::GameSessionQueue resource creates a placement queue that processes requests for new game sessions.

A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server, then prompts the game server to start a new game session. Queues can have destinations (GameLift fleets or aliases), which determine where the queue can place new game sessions. A queue can have destinations with varied fleet type (Spot and On-Demand), instance type, and AWS Region .

Example:

 // The code below shows an example of how to instantiate this type.
 // The values are placeholders you should change.
 import software.amazon.awscdk.cfnpropertymixins.services.gamelift.*;
 import software.amazon.awscdk.*;
 IMergeStrategy mergeStrategy;
 CfnGameSessionQueuePropsMixin cfnGameSessionQueuePropsMixin = CfnGameSessionQueuePropsMixin.Builder.create(CfnGameSessionQueueMixinProps.builder()
         .customEventData("customEventData")
         .destinations(List.of(DestinationProperty.builder()
                 .destinationArn("destinationArn")
                 .build()))
         .filterConfiguration(FilterConfigurationProperty.builder()
                 .allowedLocations(List.of("allowedLocations"))
                 .build())
         .name("name")
         .notificationTarget("notificationTarget")
         .playerLatencyPolicies(List.of(PlayerLatencyPolicyProperty.builder()
                 .maximumIndividualPlayerLatencyMilliseconds(123)
                 .policyDurationSeconds(123)
                 .build()))
         .priorityConfiguration(PriorityConfigurationProperty.builder()
                 .locationOrder(List.of("locationOrder"))
                 .priorityOrder(List.of("priorityOrder"))
                 .build())
         .tags(List.of(CfnTag.builder()
                 .key("key")
                 .value("value")
                 .build()))
         .timeoutInSeconds(123)
         .build())
 .strategy(mergeStrategy)
 .build();
 

See Also:
  • Field Details

    • CFN_PROPERTY_KEYS

      @Stability(Stable) protected static final List<String> CFN_PROPERTY_KEYS
  • Constructor Details

    • CfnGameSessionQueuePropsMixin

      protected CfnGameSessionQueuePropsMixin(software.amazon.jsii.JsiiObjectRef objRef)
    • CfnGameSessionQueuePropsMixin

      protected CfnGameSessionQueuePropsMixin(software.amazon.jsii.JsiiObject.InitializationMode initializationMode)
    • CfnGameSessionQueuePropsMixin

      @Stability(Stable) public CfnGameSessionQueuePropsMixin(@NotNull CfnGameSessionQueueMixinProps props, @Nullable CfnPropertyMixinOptions options)
      Create a mixin to apply properties to AWS::GameLift::GameSessionQueue.

      Parameters:
      props - L1 properties to apply. This parameter is required.
      options - Mixin options.
    • CfnGameSessionQueuePropsMixin

      @Stability(Stable) public CfnGameSessionQueuePropsMixin(@NotNull CfnGameSessionQueueMixinProps props)
      Create a mixin to apply properties to AWS::GameLift::GameSessionQueue.

      Parameters:
      props - L1 properties to apply. This parameter is required.
  • Method Details

    • applyTo

      @Stability(Stable) public void applyTo(@NotNull software.constructs.IConstruct construct)
      Apply the mixin properties to the construct.

      Specified by:
      applyTo in interface software.constructs.IMixin
      Specified by:
      applyTo in class Mixin
      Parameters:
      construct - This parameter is required.
    • supports

      @Stability(Stable) @NotNull public Boolean supports(@NotNull software.constructs.IConstruct construct)
      Check if this mixin supports the given construct.

      Specified by:
      supports in interface software.constructs.IMixin
      Overrides:
      supports in class Mixin
      Parameters:
      construct - This parameter is required.
    • getProps

      @Stability(Stable) @NotNull protected CfnGameSessionQueueMixinProps getProps()
    • getStrategy

      @Stability(Stable) @NotNull protected IMergeStrategy getStrategy()