Class CfnGameSessionQueuePropsMixin
java.lang.Object
software.amazon.jsii.JsiiObject
software.amazon.awscdk.Mixin
software.amazon.awscdk.cfnpropertymixins.services.gamelift.CfnGameSessionQueuePropsMixin
- All Implemented Interfaces:
software.amazon.jsii.JsiiSerializable,software.constructs.IMixin
@Generated(value="jsii-pacmak/1.127.0 (build 2117ad5)",
date="2026-03-11T13:19:59.628Z")
@Stability(Stable)
public class CfnGameSessionQueuePropsMixin
extends Mixin
implements software.constructs.IMixin
The
AWS::GameLift::GameSessionQueue resource creates a placement queue that processes requests for new game sessions.
A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server, then prompts the game server to start a new game session. Queues can have destinations (GameLift fleets or aliases), which determine where the queue can place new game sessions. A queue can have destinations with varied fleet type (Spot and On-Demand), instance type, and AWS Region .
Example:
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import software.amazon.awscdk.cfnpropertymixins.services.gamelift.*;
import software.amazon.awscdk.*;
IMergeStrategy mergeStrategy;
CfnGameSessionQueuePropsMixin cfnGameSessionQueuePropsMixin = CfnGameSessionQueuePropsMixin.Builder.create(CfnGameSessionQueueMixinProps.builder()
.customEventData("customEventData")
.destinations(List.of(DestinationProperty.builder()
.destinationArn("destinationArn")
.build()))
.filterConfiguration(FilterConfigurationProperty.builder()
.allowedLocations(List.of("allowedLocations"))
.build())
.name("name")
.notificationTarget("notificationTarget")
.playerLatencyPolicies(List.of(PlayerLatencyPolicyProperty.builder()
.maximumIndividualPlayerLatencyMilliseconds(123)
.policyDurationSeconds(123)
.build()))
.priorityConfiguration(PriorityConfigurationProperty.builder()
.locationOrder(List.of("locationOrder"))
.priorityOrder(List.of("priorityOrder"))
.build())
.tags(List.of(CfnTag.builder()
.key("key")
.value("value")
.build()))
.timeoutInSeconds(123)
.build())
.strategy(mergeStrategy)
.build();
- See Also:
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final classA fluent builder forCfnGameSessionQueuePropsMixin.static interfaceExample:static interfaceA list of fleet locations where a game session queue can place new game sessions.static interfaceA fleet or alias designated in a game session queue.static interfaceThe queue setting that determines the highest latency allowed for individual players when placing a game session.static interfaceCustom prioritization settings for use by a game session queue when placing new game sessions with available game servers.Nested classes/interfaces inherited from class software.amazon.jsii.JsiiObject
software.amazon.jsii.JsiiObject.InitializationModeNested classes/interfaces inherited from interface software.constructs.IMixin
software.constructs.IMixin.Jsii$Default, software.constructs.IMixin.Jsii$Proxy -
Field Summary
Fields -
Constructor Summary
ConstructorsModifierConstructorDescriptionCreate a mixin to apply properties toAWS::GameLift::GameSessionQueue.Create a mixin to apply properties toAWS::GameLift::GameSessionQueue.protectedCfnGameSessionQueuePropsMixin(software.amazon.jsii.JsiiObject.InitializationMode initializationMode) protectedCfnGameSessionQueuePropsMixin(software.amazon.jsii.JsiiObjectRef objRef) -
Method Summary
Modifier and TypeMethodDescriptionvoidapplyTo(software.constructs.IConstruct construct) Apply the mixin properties to the construct.protected CfnGameSessionQueueMixinPropsgetProps()protected IMergeStrategysupports(software.constructs.IConstruct construct) Check if this mixin supports the given construct.Methods inherited from class software.amazon.jsii.JsiiObject
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSetMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface software.amazon.jsii.JsiiSerializable
$jsii$toJson
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Field Details
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CFN_PROPERTY_KEYS
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Constructor Details
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CfnGameSessionQueuePropsMixin
protected CfnGameSessionQueuePropsMixin(software.amazon.jsii.JsiiObjectRef objRef) -
CfnGameSessionQueuePropsMixin
protected CfnGameSessionQueuePropsMixin(software.amazon.jsii.JsiiObject.InitializationMode initializationMode) -
CfnGameSessionQueuePropsMixin
@Stability(Stable) public CfnGameSessionQueuePropsMixin(@NotNull CfnGameSessionQueueMixinProps props, @Nullable CfnPropertyMixinOptions options) Create a mixin to apply properties toAWS::GameLift::GameSessionQueue.- Parameters:
props- L1 properties to apply. This parameter is required.options- Mixin options.
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CfnGameSessionQueuePropsMixin
@Stability(Stable) public CfnGameSessionQueuePropsMixin(@NotNull CfnGameSessionQueueMixinProps props) Create a mixin to apply properties toAWS::GameLift::GameSessionQueue.- Parameters:
props- L1 properties to apply. This parameter is required.
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Method Details
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applyTo
@Stability(Stable) public void applyTo(@NotNull software.constructs.IConstruct construct) Apply the mixin properties to the construct. -
supports
@Stability(Stable) @NotNull public Boolean supports(@NotNull software.constructs.IConstruct construct) Check if this mixin supports the given construct. -
getProps
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getStrategy
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