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Class CfnFleetProps

Properties for defining a CfnFleet.

Inheritance
object
CfnFleetProps
Implements
ICfnFleetProps
Inherited Members
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: Amazon.CDK.AWS.GameLift
Assembly: Amazon.CDK.Lib.dll
Syntax (csharp)
public class CfnFleetProps : ICfnFleetProps
Syntax (vb)
Public Class CfnFleetProps Implements ICfnFleetProps
Remarks

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html

ExampleMetadata: fixture=_generated

Examples
// The code below shows an example of how to instantiate this type.
             // The values are placeholders you should change.
             using Amazon.CDK.AWS.GameLift;

             var cfnFleetProps = new CfnFleetProps {
                 Name = "name",

                 // the properties below are optional
                 AnywhereConfiguration = new AnywhereConfigurationProperty {
                     Cost = "cost"
                 },
                 ApplyCapacity = "applyCapacity",
                 BuildId = "buildId",
                 CertificateConfiguration = new CertificateConfigurationProperty {
                     CertificateType = "certificateType"
                 },
                 ComputeType = "computeType",
                 Description = "description",
                 DesiredEc2Instances = 123,
                 Ec2InboundPermissions = new [] { new IpPermissionProperty {
                     FromPort = 123,
                     IpRange = "ipRange",
                     Protocol = "protocol",
                     ToPort = 123
                 } },
                 Ec2InstanceType = "ec2InstanceType",
                 FleetType = "fleetType",
                 InstanceRoleArn = "instanceRoleArn",
                 InstanceRoleCredentialsProvider = "instanceRoleCredentialsProvider",
                 Locations = new [] { new LocationConfigurationProperty {
                     Location = "location",

                     // the properties below are optional
                     LocationCapacity = new LocationCapacityProperty {
                         DesiredEc2Instances = 123,
                         MaxSize = 123,
                         MinSize = 123
                     }
                 } },
                 LogPaths = new [] { "logPaths" },
                 MaxSize = 123,
                 MetricGroups = new [] { "metricGroups" },
                 MinSize = 123,
                 NewGameSessionProtectionPolicy = "newGameSessionProtectionPolicy",
                 PeerVpcAwsAccountId = "peerVpcAwsAccountId",
                 PeerVpcId = "peerVpcId",
                 ResourceCreationLimitPolicy = new ResourceCreationLimitPolicyProperty {
                     NewGameSessionsPerCreator = 123,
                     PolicyPeriodInMinutes = 123
                 },
                 RuntimeConfiguration = new RuntimeConfigurationProperty {
                     GameSessionActivationTimeoutSeconds = 123,
                     MaxConcurrentGameSessionActivations = 123,
                     ServerProcesses = new [] { new ServerProcessProperty {
                         ConcurrentExecutions = 123,
                         LaunchPath = "launchPath",

                         // the properties below are optional
                         Parameters = "parameters"
                     } }
                 },
                 ScalingPolicies = new [] { new ScalingPolicyProperty {
                     MetricName = "metricName",
                     Name = "name",

                     // the properties below are optional
                     ComparisonOperator = "comparisonOperator",
                     EvaluationPeriods = 123,
                     Location = "location",
                     PolicyType = "policyType",
                     ScalingAdjustment = 123,
                     ScalingAdjustmentType = "scalingAdjustmentType",
                     Status = "status",
                     TargetConfiguration = new TargetConfigurationProperty {
                         TargetValue = 123
                     },
                     Threshold = 123,
                     UpdateStatus = "updateStatus"
                 } },
                 ScriptId = "scriptId",
                 ServerLaunchParameters = "serverLaunchParameters",
                 ServerLaunchPath = "serverLaunchPath",
                 Tags = new [] { new CfnTag {
                     Key = "key",
                     Value = "value"
                 } }
             };

Synopsis

Constructors

CfnFleetProps()

Properties for defining a CfnFleet.

Properties

AnywhereConfiguration

Amazon GameLift Servers Anywhere configuration options.

ApplyCapacity

Current resource capacity settings for managed EC2 fleets and managed container fleets.

BuildId

A unique identifier for a build to be deployed on the new fleet.

CertificateConfiguration

Prompts Amazon GameLift Servers to generate a TLS/SSL certificate for the fleet.

ComputeType

The type of compute resource used to host your game servers.

Description

A description for the fleet.

DesiredEc2Instances

(deprecated) [DEPRECATED] The number of EC2 instances that you want this fleet to host.

Ec2InboundPermissions

The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.

Ec2InstanceType

The Amazon GameLift Servers-supported Amazon EC2 instance type to use with managed EC2 fleets.

FleetType

Indicates whether to use On-Demand or Spot instances for this fleet.

InstanceRoleArn

A unique identifier for an IAM role that manages access to your AWS services.

InstanceRoleCredentialsProvider

Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn .

Locations

A set of remote locations to deploy additional instances to and manage as a multi-location fleet.

LogPaths

(deprecated) This parameter is no longer used.

MaxSize

(deprecated) [DEPRECATED] The maximum value that is allowed for the fleet's instance count.

MetricGroups

The name of an AWS CloudWatch metric group to add this fleet to.

MinSize

(deprecated) [DEPRECATED] The minimum value allowed for the fleet's instance count.

Name

A descriptive label that is associated with a fleet.

NewGameSessionProtectionPolicy

The status of termination protection for active game sessions on the fleet.

PeerVpcAwsAccountId

Used when peering your Amazon GameLift Servers fleet with a VPC, the unique identifier for the AWS account that owns the VPC.

PeerVpcId

A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet.

ResourceCreationLimitPolicy

A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.

RuntimeConfiguration

Instructions for how to launch and maintain server processes on instances in the fleet.

ScalingPolicies

Rule that controls how a fleet is scaled.

ScriptId

The unique identifier for a Realtime configuration script to be deployed on fleet instances.

ServerLaunchParameters

(deprecated) This parameter is no longer used but is retained for backward compatibility.

ServerLaunchPath

(deprecated) This parameter is no longer used.

Tags

An array of key-value pairs to apply to this resource.

Constructors

CfnFleetProps()

Properties for defining a CfnFleet.

public CfnFleetProps()
Remarks

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html

ExampleMetadata: fixture=_generated

Examples
// The code below shows an example of how to instantiate this type.
             // The values are placeholders you should change.
             using Amazon.CDK.AWS.GameLift;

             var cfnFleetProps = new CfnFleetProps {
                 Name = "name",

                 // the properties below are optional
                 AnywhereConfiguration = new AnywhereConfigurationProperty {
                     Cost = "cost"
                 },
                 ApplyCapacity = "applyCapacity",
                 BuildId = "buildId",
                 CertificateConfiguration = new CertificateConfigurationProperty {
                     CertificateType = "certificateType"
                 },
                 ComputeType = "computeType",
                 Description = "description",
                 DesiredEc2Instances = 123,
                 Ec2InboundPermissions = new [] { new IpPermissionProperty {
                     FromPort = 123,
                     IpRange = "ipRange",
                     Protocol = "protocol",
                     ToPort = 123
                 } },
                 Ec2InstanceType = "ec2InstanceType",
                 FleetType = "fleetType",
                 InstanceRoleArn = "instanceRoleArn",
                 InstanceRoleCredentialsProvider = "instanceRoleCredentialsProvider",
                 Locations = new [] { new LocationConfigurationProperty {
                     Location = "location",

                     // the properties below are optional
                     LocationCapacity = new LocationCapacityProperty {
                         DesiredEc2Instances = 123,
                         MaxSize = 123,
                         MinSize = 123
                     }
                 } },
                 LogPaths = new [] { "logPaths" },
                 MaxSize = 123,
                 MetricGroups = new [] { "metricGroups" },
                 MinSize = 123,
                 NewGameSessionProtectionPolicy = "newGameSessionProtectionPolicy",
                 PeerVpcAwsAccountId = "peerVpcAwsAccountId",
                 PeerVpcId = "peerVpcId",
                 ResourceCreationLimitPolicy = new ResourceCreationLimitPolicyProperty {
                     NewGameSessionsPerCreator = 123,
                     PolicyPeriodInMinutes = 123
                 },
                 RuntimeConfiguration = new RuntimeConfigurationProperty {
                     GameSessionActivationTimeoutSeconds = 123,
                     MaxConcurrentGameSessionActivations = 123,
                     ServerProcesses = new [] { new ServerProcessProperty {
                         ConcurrentExecutions = 123,
                         LaunchPath = "launchPath",

                         // the properties below are optional
                         Parameters = "parameters"
                     } }
                 },
                 ScalingPolicies = new [] { new ScalingPolicyProperty {
                     MetricName = "metricName",
                     Name = "name",

                     // the properties below are optional
                     ComparisonOperator = "comparisonOperator",
                     EvaluationPeriods = 123,
                     Location = "location",
                     PolicyType = "policyType",
                     ScalingAdjustment = 123,
                     ScalingAdjustmentType = "scalingAdjustmentType",
                     Status = "status",
                     TargetConfiguration = new TargetConfigurationProperty {
                         TargetValue = 123
                     },
                     Threshold = 123,
                     UpdateStatus = "updateStatus"
                 } },
                 ScriptId = "scriptId",
                 ServerLaunchParameters = "serverLaunchParameters",
                 ServerLaunchPath = "serverLaunchPath",
                 Tags = new [] { new CfnTag {
                     Key = "key",
                     Value = "value"
                 } }
             };

Properties

AnywhereConfiguration

Amazon GameLift Servers Anywhere configuration options.

public object? AnywhereConfiguration { get; set; }
Property Value

object

Remarks

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-anywhereconfiguration

ApplyCapacity

Current resource capacity settings for managed EC2 fleets and managed container fleets.

public string? ApplyCapacity { get; set; }
Property Value

string

Remarks

For multi-location fleets, location values might refer to a fleet's remote location or its home Region.

Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-applycapacity

BuildId

A unique identifier for a build to be deployed on the new fleet.

public string? BuildId { get; set; }
Property Value

string

Remarks

If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-buildid

CertificateConfiguration

Prompts Amazon GameLift Servers to generate a TLS/SSL certificate for the fleet.

public object? CertificateConfiguration { get; set; }
Property Value

object

Remarks

Amazon GameLift Servers uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift Servers. By default, the CertificateConfiguration is DISABLED . You can't change this property after you create the fleet.

AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.

ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see <a href="https://docs.aws.amazon.com/acm/latest/userguide/acm-regions.html">Supported Regions</a> in the <em>AWS Certificate Manager User Guide</em> .

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-certificateconfiguration

ComputeType

The type of compute resource used to host your game servers.

public string? ComputeType { get; set; }
Property Value

string

Remarks

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-computetype

    Description

    A description for the fleet.

    public string? Description { get; set; }
    Property Value

    string

    Remarks

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-description

    DesiredEc2Instances

    (deprecated) [DEPRECATED] The number of EC2 instances that you want this fleet to host.

    [Obsolete("this property has been deprecated")]
    public double? DesiredEc2Instances { get; set; }
    Property Value

    double?

    Remarks

    When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

    Stability: Deprecated

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-desiredec2instances

    Ec2InboundPermissions

    The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.

    public object? Ec2InboundPermissions { get; set; }
    Property Value

    object

    Remarks

    Set this parameter for managed EC2 fleets. You can leave this parameter empty when creating the fleet, but you must call to set it before players can connect to game sessions. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished. For Amazon GameLift Servers Realtime fleets, Amazon GameLift Servers automatically sets TCP and UDP ranges.

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-ec2inboundpermissions

    Ec2InstanceType

    The Amazon GameLift Servers-supported Amazon EC2 instance type to use with managed EC2 fleets.

    public string? Ec2InstanceType { get; set; }
    Property Value

    string

    Remarks

    Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-ec2instancetype

    FleetType

    Indicates whether to use On-Demand or Spot instances for this fleet.

    public string? FleetType { get; set; }
    Property Value

    string

    Remarks

    By default, this property is set to ON_DEMAND . Learn more about when to use On-Demand versus Spot Instances . This fleet property can't be changed after the fleet is created.

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-fleettype

    InstanceRoleArn

    A unique identifier for an IAM role that manages access to your AWS services.

    public string? InstanceRoleArn { get; set; }
    Property Value

    string

    Remarks

    With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console . Learn more about using on-box credentials for your game servers at Access external resources from a game server . This attribute is used with fleets where ComputeType is EC2 .

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-instancerolearn

    InstanceRoleCredentialsProvider

    Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn .

    public string? InstanceRoleCredentialsProvider { get; set; }
    Property Value

    string

    Remarks

    Shared credentials allow applications that are deployed with the game server executable to communicate with other AWS resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other AWS resources from your fleets . This attribute is used with fleets where ComputeType is EC2 .

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-instancerolecredentialsprovider

    Locations

    A set of remote locations to deploy additional instances to and manage as a multi-location fleet.

    public object? Locations { get; set; }
    Property Value

    object

    Remarks

    Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2 , or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-locations

    LogPaths

    (deprecated) This parameter is no longer used.

    [Obsolete("this property has been deprecated")]
    public string[]? LogPaths { get; set; }
    Property Value

    string[]

    Remarks

    When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()

    Stability: Deprecated

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-logpaths

    MaxSize

    (deprecated) [DEPRECATED] The maximum value that is allowed for the fleet's instance count.

    [Obsolete("this property has been deprecated")]
    public double? MaxSize { get; set; }
    Property Value

    double?

    Remarks

    When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

    Stability: Deprecated

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-maxsize

    MetricGroups

    The name of an AWS CloudWatch metric group to add this fleet to.

    public string[]? MetricGroups { get; set; }
    Property Value

    string[]

    Remarks

    A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-metricgroups

    MinSize

    (deprecated) [DEPRECATED] The minimum value allowed for the fleet's instance count.

    [Obsolete("this property has been deprecated")]
    public double? MinSize { get; set; }
    Property Value

    double?

    Remarks

    When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    Stability: Deprecated

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-minsize

    Name

    A descriptive label that is associated with a fleet.

    public string Name { get; set; }
    Property Value

    string

    Remarks

    Fleet names do not need to be unique.

    See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-name

    NewGameSessionProtectionPolicy

    The status of termination protection for active game sessions on the fleet.

    public string? NewGameSessionProtectionPolicy { get; set; }
    Property Value

    string

    Remarks

    By default, this property is set to NoProtection .

      See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-newgamesessionprotectionpolicy

      PeerVpcAwsAccountId

      Used when peering your Amazon GameLift Servers fleet with a VPC, the unique identifier for the AWS account that owns the VPC.

      public string? PeerVpcAwsAccountId { get; set; }
      Property Value

      string

      Remarks

      You can find your account ID in the AWS Management Console under account settings.

      See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-peervpcawsaccountid

      PeerVpcId

      A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet.

      public string? PeerVpcId { get; set; }
      Property Value

      string

      Remarks

      The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console . Learn more about VPC peering in VPC Peering with Amazon GameLift Servers Fleets .

      See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-peervpcid

      ResourceCreationLimitPolicy

      A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.

      public object? ResourceCreationLimitPolicy { get; set; }
      Property Value

      object

      Remarks

      See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-resourcecreationlimitpolicy

      RuntimeConfiguration

      Instructions for how to launch and maintain server processes on instances in the fleet.

      public object? RuntimeConfiguration { get; set; }
      Property Value

      object

      Remarks

      The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.

      The <code>RuntimeConfiguration</code> parameter is required unless the fleet is being configured using the older parameters <code>ServerLaunchPath</code> and <code>ServerLaunchParameters</code> , which are still supported for backward compatibility.
      

      See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-runtimeconfiguration

      ScalingPolicies

      Rule that controls how a fleet is scaled.

      public object? ScalingPolicies { get; set; }
      Property Value

      object

      Remarks

      Scaling policies are uniquely identified by the combination of name and fleet ID.

      See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-scalingpolicies

      ScriptId

      The unique identifier for a Realtime configuration script to be deployed on fleet instances.

      public string? ScriptId { get; set; }
      Property Value

      string

      Remarks

      You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift Servers prior to creating the fleet. This fleet property cannot be changed later.

      You can't use the <code>!Ref</code> command to reference a script created with a CloudFormation template for the fleet property <code>ScriptId</code> . Instead, use <code>Fn::GetAtt Script.Arn</code> or <code>Fn::GetAtt Script.Id</code> to retrieve either of these properties as input for <code>ScriptId</code> . Alternatively, enter a <code>ScriptId</code> string manually.
      

      See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-scriptid

      ServerLaunchParameters

      (deprecated) This parameter is no longer used but is retained for backward compatibility.

      [Obsolete("this property has been deprecated")]
      public string? ServerLaunchParameters { get; set; }
      Property Value

      string

      Remarks

      Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.

      Stability: Deprecated

      See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-serverlaunchparameters

      ServerLaunchPath

      (deprecated) This parameter is no longer used.

      [Obsolete("this property has been deprecated")]
      public string? ServerLaunchPath { get; set; }
      Property Value

      string

      Remarks

      Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.

      Stability: Deprecated

      See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-serverlaunchpath

      Tags

      An array of key-value pairs to apply to this resource.

      public ICfnTag[]? Tags { get; set; }
      Property Value

      ICfnTag[]

      Remarks

      See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-tags

      Implements

      ICfnFleetProps
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