MultiviewConfigurationProperty Struct
<p>The multiview configuration for a channel.
A multiview channel composites video from several source channels into a single tiled output stream. Players receive one standard HLS or DASH stream instead of several separate streams. This setting is required when <code>InputType</code> is <code>MULTIVIEW</code>, and can't be set for any other input type.</p>
Example
ts
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import { aws_mediapackagev2 as mediapackagev2 } from 'aws-cdk-lib';
const multiviewConfigurationProperty: mediapackagev2.CfnChannel.MultiviewConfigurationProperty = {
availableLayouts: ['availableLayouts'],
availableSources: ['availableSources'],
};
Properties
availableLayoutsstring[]available_layoutstyping.List[str]availableLayoutsList<String>AvailableLayoutsstring[]AvailableLayouts*[]*stringrequired#<p>The tile layouts that players can request from this multiview channel's origin endpoints.
Only the layouts that you list here are available. Each layout must appear at most once.</p>
availableSourcesstring[]available_sourcestyping.List[str]availableSourcesList<String>AvailableSourcesstring[]AvailableSources*[]*stringrequired#<p>The channels that players can use as tiles in this multiview channel's output.
Each source channel must be in the same channel group as the multiview channel, and must have an <code>InputType</code> of <code>CMAF</code>. Only the channels that you list here are available as tiles.</p>