Class CfnMatchmakingConfigurationProps.Jsii$Proxy
- All Implemented Interfaces:
CfnMatchmakingConfigurationProps,software.amazon.jsii.JsiiSerializable
- Enclosing interface:
- CfnMatchmakingConfigurationProps
CfnMatchmakingConfigurationProps-
Nested Class Summary
Nested classes/interfaces inherited from class software.amazon.jsii.JsiiObject
software.amazon.jsii.JsiiObject.InitializationModeNested classes/interfaces inherited from interface software.amazon.awscdk.services.gamelift.CfnMatchmakingConfigurationProps
CfnMatchmakingConfigurationProps.Builder, CfnMatchmakingConfigurationProps.Jsii$Proxy -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedConstructor that initializes the object based on literal property values passed by theCfnMatchmakingConfigurationProps.Builder.protectedJsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject. -
Method Summary
Modifier and TypeMethodDescriptioncom.fasterxml.jackson.databind.JsonNodefinal booleanfinal ObjectA flag that determines whether a match that was created with this configuration must be accepted by the matched players.final NumberThe length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.final NumberThe number of player slots in a match to keep open for future players.final StringThe method used to backfill game sessions that are created with this matchmaking configuration.final StringInformation to add to all events related to the matchmaking configuration.final StringA description for the matchmaking configuration.final StringIndicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.final ObjectA set of custom properties for a game session, formatted as key-value pairs.final StringA set of custom game session properties, formatted as a single string value.The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.final StringgetName()A unique identifier for the matchmaking configuration.final StringAn SNS topic ARN that is set up to receive matchmaking notifications.final NumberThe maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.final StringA unique identifier for the matchmaking rule set to use with this configuration.getTags()A list of labels to assign to the new matchmaking configuration resource.final inthashCode()Methods inherited from class software.amazon.jsii.JsiiObject
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet
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Constructor Details
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Jsii$Proxy
protected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject.- Parameters:
objRef- Reference to the JSII managed object.
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Jsii$Proxy
Constructor that initializes the object based on literal property values passed by theCfnMatchmakingConfigurationProps.Builder.
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Method Details
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getAcceptanceRequired
Description copied from interface:CfnMatchmakingConfigurationPropsA flag that determines whether a match that was created with this configuration must be accepted by the matched players.To require acceptance, set to
TRUE. With this option enabled, matchmaking tickets use the statusREQUIRES_ACCEPTANCEto indicate when a completed potential match is waiting for player acceptance.- Specified by:
getAcceptanceRequiredin interfaceCfnMatchmakingConfigurationProps
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getName
Description copied from interface:CfnMatchmakingConfigurationPropsA unique identifier for the matchmaking configuration.This name is used to identify the configuration associated with a matchmaking request or ticket.
- Specified by:
getNamein interfaceCfnMatchmakingConfigurationProps
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getRequestTimeoutSeconds
Description copied from interface:CfnMatchmakingConfigurationPropsThe maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.Requests that fail due to timing out can be resubmitted as needed.
- Specified by:
getRequestTimeoutSecondsin interfaceCfnMatchmakingConfigurationProps
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getRuleSetName
Description copied from interface:CfnMatchmakingConfigurationPropsA unique identifier for the matchmaking rule set to use with this configuration.You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
- Specified by:
getRuleSetNamein interfaceCfnMatchmakingConfigurationProps
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getAcceptanceTimeoutSeconds
Description copied from interface:CfnMatchmakingConfigurationPropsThe length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.- Specified by:
getAcceptanceTimeoutSecondsin interfaceCfnMatchmakingConfigurationProps
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getAdditionalPlayerCount
Description copied from interface:CfnMatchmakingConfigurationPropsThe number of player slots in a match to keep open for future players.For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if
FlexMatchModeis set toSTANDALONE.- Specified by:
getAdditionalPlayerCountin interfaceCfnMatchmakingConfigurationProps
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getBackfillMode
Description copied from interface:CfnMatchmakingConfigurationPropsThe method used to backfill game sessions that are created with this matchmaking configuration.Specify
MANUALwhen your game manages backfill requests manually or does not use the match backfill feature. SpecifyAUTOMATICto have GameLift create aStartMatchBackfillrequest whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch . Automatic backfill is not available whenFlexMatchModeis set toSTANDALONE.- Specified by:
getBackfillModein interfaceCfnMatchmakingConfigurationProps
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getCustomEventData
Description copied from interface:CfnMatchmakingConfigurationPropsInformation to add to all events related to the matchmaking configuration.- Specified by:
getCustomEventDatain interfaceCfnMatchmakingConfigurationProps
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getDescription
Description copied from interface:CfnMatchmakingConfigurationPropsA description for the matchmaking configuration.- Specified by:
getDescriptionin interfaceCfnMatchmakingConfigurationProps
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getFlexMatchMode
Description copied from interface:CfnMatchmakingConfigurationPropsIndicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.- STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
- WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
- Specified by:
getFlexMatchModein interfaceCfnMatchmakingConfigurationProps
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getGameProperties
Description copied from interface:CfnMatchmakingConfigurationPropsA set of custom properties for a game session, formatted as key-value pairs.These properties are passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if
FlexMatchModeis set toSTANDALONE.- Specified by:
getGamePropertiesin interfaceCfnMatchmakingConfigurationProps
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getGameSessionData
Description copied from interface:CfnMatchmakingConfigurationPropsA set of custom game session properties, formatted as a single string value.This data is passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if
FlexMatchModeis set toSTANDALONE.- Specified by:
getGameSessionDatain interfaceCfnMatchmakingConfigurationProps
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getGameSessionQueueArns
Description copied from interface:CfnMatchmakingConfigurationPropsThe Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format isarn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchModeis set toSTANDALONE, do not set this parameter.- Specified by:
getGameSessionQueueArnsin interfaceCfnMatchmakingConfigurationProps
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getNotificationTarget
Description copied from interface:CfnMatchmakingConfigurationPropsAn SNS topic ARN that is set up to receive matchmaking notifications.See Setting up notifications for matchmaking for more information.
- Specified by:
getNotificationTargetin interfaceCfnMatchmakingConfigurationProps
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getTags
Description copied from interface:CfnMatchmakingConfigurationPropsA list of labels to assign to the new matchmaking configuration resource.Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
- Specified by:
getTagsin interfaceCfnMatchmakingConfigurationProps
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$jsii$toJson
@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()- Specified by:
$jsii$toJsonin interfacesoftware.amazon.jsii.JsiiSerializable
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equals
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hashCode
public final int hashCode()
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