Class CfnFleetProps.Jsii$Proxy
- All Implemented Interfaces:
CfnFleetProps,software.amazon.jsii.JsiiSerializable
- Enclosing interface:
- CfnFleetProps
CfnFleetProps-
Nested Class Summary
Nested classes/interfaces inherited from class software.amazon.jsii.JsiiObject
software.amazon.jsii.JsiiObject.InitializationModeNested classes/interfaces inherited from interface software.amazon.awscdk.services.gamelift.CfnFleetProps
CfnFleetProps.Builder, CfnFleetProps.Jsii$Proxy -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedJsii$Proxy(CfnFleetProps.Builder builder) Constructor that initializes the object based on literal property values passed by theCfnFleetProps.Builder.protectedJsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject. -
Method Summary
Modifier and TypeMethodDescriptioncom.fasterxml.jackson.databind.JsonNodefinal booleanfinal ObjectAWS::GameLift::Fleet.AnywhereConfiguration.final StringA unique identifier for a build to be deployed on the new fleet.final ObjectPrompts Amazon GameLift to generate a TLS/SSL certificate for the fleet.final StringThe type of compute resource used to host your game servers.final StringA description for the fleet.final NumberThe number of EC2 instances that you want this fleet to host.final ObjectThe allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet.final StringThe Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances.final StringIndicates whether to use On-Demand or Spot instances for this fleet.final StringA unique identifier for an IAM role that manages access to your AWS services.final ObjectA set of remote locations to deploy additional instances to and manage as part of the fleet.final NumberThe maximum number of instances that are allowed in the specified fleet location.The name of an AWS CloudWatch metric group to add this fleet to.final NumberThe minimum number of instances that are allowed in the specified fleet location.final StringgetName()A descriptive label that is associated with a fleet.final StringThe status of termination protection for active game sessions on the fleet.final StringUsed when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC.final StringA unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet.final ObjectA policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.final ObjectInstructions for how to launch and maintain server processes on instances in the fleet.final StringThe unique identifier for a Realtime configuration script to be deployed on fleet instances.final inthashCode()Methods inherited from class software.amazon.jsii.JsiiObject
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet
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Constructor Details
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Jsii$Proxy
protected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject.- Parameters:
objRef- Reference to the JSII managed object.
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Jsii$Proxy
Constructor that initializes the object based on literal property values passed by theCfnFleetProps.Builder.
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Method Details
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getName
Description copied from interface:CfnFleetPropsA descriptive label that is associated with a fleet.Fleet names do not need to be unique.
- Specified by:
getNamein interfaceCfnFleetProps
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getAnywhereConfiguration
Description copied from interface:CfnFleetPropsAWS::GameLift::Fleet.AnywhereConfiguration.- Specified by:
getAnywhereConfigurationin interfaceCfnFleetProps
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getBuildId
Description copied from interface:CfnFleetPropsA unique identifier for a build to be deployed on the new fleet.If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a
READYstatus. This fleet setting cannot be changed once the fleet is created.- Specified by:
getBuildIdin interfaceCfnFleetProps
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getCertificateConfiguration
Description copied from interface:CfnFleetPropsPrompts Amazon GameLift to generate a TLS/SSL certificate for the fleet.Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the
CertificateConfigurationisDISABLED. You can't change this property after you create the fleet.AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the AWS Certificate Manager User Guide .
- Specified by:
getCertificateConfigurationin interfaceCfnFleetProps
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getComputeType
Description copied from interface:CfnFleetPropsThe type of compute resource used to host your game servers.You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
- Specified by:
getComputeTypein interfaceCfnFleetProps
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getDescription
Description copied from interface:CfnFleetPropsA description for the fleet.- Specified by:
getDescriptionin interfaceCfnFleetProps
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getDesiredEc2Instances
Description copied from interface:CfnFleetPropsThe number of EC2 instances that you want this fleet to host.When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
- Specified by:
getDesiredEc2Instancesin interfaceCfnFleetProps
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getEc2InboundPermissions
Description copied from interface:CfnFleetPropsThe allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet.If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.
- Specified by:
getEc2InboundPermissionsin interfaceCfnFleetProps
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getEc2InstanceType
Description copied from interface:CfnFleetPropsThe Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances.Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
- Specified by:
getEc2InstanceTypein interfaceCfnFleetProps
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getFleetType
Description copied from interface:CfnFleetPropsIndicates whether to use On-Demand or Spot instances for this fleet.By default, this property is set to
ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances . This property cannot be changed after the fleet is created.- Specified by:
getFleetTypein interfaceCfnFleetProps
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getInstanceRoleArn
Description copied from interface:CfnFleetPropsA unique identifier for an IAM role that manages access to your AWS services.With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console . Learn more about using on-box credentials for your game servers at Access external resources from a game server . This property cannot be changed after the fleet is created.
- Specified by:
getInstanceRoleArnin interfaceCfnFleetProps
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getLocations
Description copied from interface:CfnFleetPropsA set of remote locations to deploy additional instances to and manage as part of the fleet.This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any Amazon GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as
us-west-2. To create a fleet with instances in the home Region only, don't use this parameter.To use this parameter, Amazon GameLift requires you to use your home location in the request.
- Specified by:
getLocationsin interfaceCfnFleetProps
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getMaxSize
Description copied from interface:CfnFleetPropsThe maximum number of instances that are allowed in the specified fleet location.If this parameter is not set, the default is 1.
- Specified by:
getMaxSizein interfaceCfnFleetProps
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getMetricGroups
Description copied from interface:CfnFleetPropsThe name of an AWS CloudWatch metric group to add this fleet to.A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
- Specified by:
getMetricGroupsin interfaceCfnFleetProps
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getMinSize
Description copied from interface:CfnFleetPropsThe minimum number of instances that are allowed in the specified fleet location.If this parameter is not set, the default is 0.
- Specified by:
getMinSizein interfaceCfnFleetProps
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getNewGameSessionProtectionPolicy
Description copied from interface:CfnFleetPropsThe status of termination protection for active game sessions on the fleet.By default, this property is set to
NoProtection.- NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
- FullProtection - Game sessions in
ACTIVEstatus cannot be terminated during a scale-down event.
- Specified by:
getNewGameSessionProtectionPolicyin interfaceCfnFleetProps
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getPeerVpcAwsAccountId
Description copied from interface:CfnFleetPropsUsed when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC.You can find your account ID in the AWS Management Console under account settings.
- Specified by:
getPeerVpcAwsAccountIdin interfaceCfnFleetProps
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getPeerVpcId
Description copied from interface:CfnFleetPropsA unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet.The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console . Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets .
- Specified by:
getPeerVpcIdin interfaceCfnFleetProps
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getResourceCreationLimitPolicy
Description copied from interface:CfnFleetPropsA policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.- Specified by:
getResourceCreationLimitPolicyin interfaceCfnFleetProps
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getRuntimeConfiguration
Description copied from interface:CfnFleetPropsInstructions for how to launch and maintain server processes on instances in the fleet.The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.
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RuntimeConfigurationparameter is required unless the fleet is being configured using the older parametersServerLaunchPathandServerLaunchParameters, which are still supported for backward compatibility.- Specified by:
getRuntimeConfigurationin interfaceCfnFleetProps
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getScriptId
Description copied from interface:CfnFleetPropsThe unique identifier for a Realtime configuration script to be deployed on fleet instances.You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property cannot be changed later.
You can't use the
!Refcommand to reference a script created with a CloudFormation template for the fleet propertyScriptId. Instead, useFn::GetAtt Script.ArnorFn::GetAtt Script.Idto retrieve either of these properties as input forScriptId. Alternatively, enter aScriptIdstring manually.- Specified by:
getScriptIdin interfaceCfnFleetProps
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$jsii$toJson
@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()- Specified by:
$jsii$toJsonin interfacesoftware.amazon.jsii.JsiiSerializable
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equals
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hashCode
public final int hashCode()
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