Interface CfnBuildProps
- All Superinterfaces:
software.amazon.jsii.JsiiSerializable
- All Known Implementing Classes:
CfnBuildProps.Jsii$Proxy
CfnBuild.
Example:
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import software.amazon.awscdk.services.gamelift.*;
CfnBuildProps cfnBuildProps = CfnBuildProps.builder()
.name("name")
.operatingSystem("operatingSystem")
.serverSdkVersion("serverSdkVersion")
.storageLocation(StorageLocationProperty.builder()
.bucket("bucket")
.key("key")
.roleArn("roleArn")
// the properties below are optional
.objectVersion("objectVersion")
.build())
.version("version")
.build();
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic final classA builder forCfnBuildPropsstatic final classAn implementation forCfnBuildProps -
Method Summary
Modifier and TypeMethodDescriptionstatic CfnBuildProps.Builderbuilder()default StringgetName()A descriptive label that is associated with a build.default StringThe operating system that your game server binaries run on.default StringThe Amazon GameLift Server SDK version used to develop your game server.default ObjectInformation indicating where your game build files are stored.default StringVersion information that is associated with this build.Methods inherited from interface software.amazon.jsii.JsiiSerializable
$jsii$toJson
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Method Details
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getName
A descriptive label that is associated with a build.Build names do not need to be unique.
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getOperatingSystem
The operating system that your game server binaries run on.This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
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getServerSdkVersion
The Amazon GameLift Server SDK version used to develop your game server. -
getStorageLocation
Information indicating where your game build files are stored.Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a
StorageLocationis specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report aSizeOnDiskof 0. -
getVersion
Version information that is associated with this build.Version strings do not need to be unique.
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builder
- Returns:
- a
CfnBuildProps.BuilderofCfnBuildProps
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