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Class CfnFleet

A CloudFormation AWS::GameLift::Fleet.

Inheritance
System.Object
Construct
CfnElement
CfnRefElement
CfnResource
CfnFleet
Implements
IConstruct
Constructs.IConstruct
IDependable
IInspectable
Inherited Members
CfnResource.IsCfnResource(IConstruct)
CfnResource.AddDeletionOverride(String)
CfnResource.AddDependsOn(CfnResource)
CfnResource.AddMetadata(String, Object)
CfnResource.AddOverride(String, Object)
CfnResource.AddPropertyDeletionOverride(String)
CfnResource.AddPropertyOverride(String, Object)
CfnResource.ApplyRemovalPolicy(Nullable<RemovalPolicy>, IRemovalPolicyOptions)
CfnResource.GetAtt(String)
CfnResource.GetMetadata(String)
CfnResource.ShouldSynthesize()
CfnResource.ToString()
CfnResource.ValidateProperties(Object)
CfnResource.CfnOptions
CfnResource.CfnResourceType
CfnResource.UpdatedProperites
CfnRefElement.Ref
CfnElement.IsCfnElement(Object)
CfnElement.OverrideLogicalId(String)
CfnElement.CreationStack
CfnElement.LogicalId
CfnElement.Stack
Construct.IsConstruct(Object)
Construct.OnPrepare()
Construct.OnSynthesize(ISynthesisSession)
Construct.OnValidate()
Construct.Prepare()
Construct.Synthesize(ISynthesisSession)
Construct.Validate()
Construct.Node
Namespace: Amazon.CDK.AWS.GameLift
Assembly: Amazon.CDK.AWS.GameLift.dll
Syntax (csharp)
public class CfnFleet : CfnResource, IConstruct, IDependable, IInspectable
Syntax (vb)
Public Class CfnFleet
    Inherits CfnResource
    Implements IConstruct, IDependable, IInspectable
Remarks

The AWS::GameLift::Fleet resource creates an Amazon GameLift (GameLift) fleet to host custom game server or Realtime Servers. A fleet is a set of EC2 instances, configured with instructions to run game servers on each instance.

CloudformationResource: AWS::GameLift::Fleet

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html

ExampleMetadata: fixture=_generated

Examples
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
using Amazon.CDK.AWS.GameLift;

var cfnFleet = new CfnFleet(this, "MyCfnFleet", new CfnFleetProps {
    Name = "name",

    // the properties below are optional
    AnywhereConfiguration = new AnywhereConfigurationProperty {
        Cost = "cost"
    },
    BuildId = "buildId",
    CertificateConfiguration = new CertificateConfigurationProperty {
        CertificateType = "certificateType"
    },
    ComputeType = "computeType",
    Description = "description",
    DesiredEc2Instances = 123,
    Ec2InboundPermissions = new [] { new IpPermissionProperty {
        FromPort = 123,
        IpRange = "ipRange",
        Protocol = "protocol",
        ToPort = 123
    } },
    Ec2InstanceType = "ec2InstanceType",
    FleetType = "fleetType",
    InstanceRoleArn = "instanceRoleArn",
    Locations = new [] { new LocationConfigurationProperty {
        Location = "location",

        // the properties below are optional
        LocationCapacity = new LocationCapacityProperty {
            DesiredEc2Instances = 123,
            MaxSize = 123,
            MinSize = 123
        }
    } },
    MaxSize = 123,
    MetricGroups = new [] { "metricGroups" },
    MinSize = 123,
    NewGameSessionProtectionPolicy = "newGameSessionProtectionPolicy",
    PeerVpcAwsAccountId = "peerVpcAwsAccountId",
    PeerVpcId = "peerVpcId",
    ResourceCreationLimitPolicy = new ResourceCreationLimitPolicyProperty {
        NewGameSessionsPerCreator = 123,
        PolicyPeriodInMinutes = 123
    },
    RuntimeConfiguration = new RuntimeConfigurationProperty {
        GameSessionActivationTimeoutSeconds = 123,
        MaxConcurrentGameSessionActivations = 123,
        ServerProcesses = new [] { new ServerProcessProperty {
            ConcurrentExecutions = 123,
            LaunchPath = "launchPath",

            // the properties below are optional
            Parameters = "parameters"
        } }
    },
    ScriptId = "scriptId"
});

Synopsis

Constructors

CfnFleet(Construct, String, ICfnFleetProps)

Create a new AWS::GameLift::Fleet.

CfnFleet(ByRefValue)

Used by jsii to construct an instance of this class from a Javascript-owned object reference

CfnFleet(DeputyBase.DeputyProps)

Used by jsii to construct an instance of this class from DeputyProps

Properties

AnywhereConfiguration

AWS::GameLift::Fleet.AnywhereConfiguration.

AttrFleetId

A unique identifier for the fleet.

BuildId

A unique identifier for a build to be deployed on the new fleet.

CertificateConfiguration

Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet.

CFN_RESOURCE_TYPE_NAME

The CloudFormation resource type name for this resource class.

CfnProperties
ComputeType

The type of compute resource used to host your game servers.

Description

A description for the fleet.

DesiredEc2Instances

The number of EC2 instances that you want this fleet to host.

Ec2InboundPermissions

The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet.

Ec2InstanceType

The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances.

FleetType

Indicates whether to use On-Demand or Spot instances for this fleet.

InstanceRoleArn

A unique identifier for an IAM role that manages access to your AWS services.

Locations

A set of remote locations to deploy additional instances to and manage as part of the fleet.

MaxSize

The maximum number of instances that are allowed in the specified fleet location.

MetricGroups

The name of an AWS CloudWatch metric group to add this fleet to.

MinSize

The minimum number of instances that are allowed in the specified fleet location.

Name

A descriptive label that is associated with a fleet.

NewGameSessionProtectionPolicy

The status of termination protection for active game sessions on the fleet.

PeerVpcAwsAccountId

Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC.

PeerVpcId

A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet.

ResourceCreationLimitPolicy

A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.

RuntimeConfiguration

Instructions for how to launch and maintain server processes on instances in the fleet.

ScriptId

The unique identifier for a Realtime configuration script to be deployed on fleet instances.

Methods

Inspect(TreeInspector)

Examines the CloudFormation resource and discloses attributes.

RenderProperties(IDictionary<String, Object>)

Constructors

CfnFleet(Construct, String, ICfnFleetProps)

Create a new AWS::GameLift::Fleet.

public CfnFleet(Construct scope, string id, ICfnFleetProps props)
Parameters
scope Construct
  • scope in which this resource is defined.
id System.String
  • scoped id of the resource.
props ICfnFleetProps
  • resource properties.

CfnFleet(ByRefValue)

Used by jsii to construct an instance of this class from a Javascript-owned object reference

protected CfnFleet(ByRefValue reference)
Parameters
reference Amazon.JSII.Runtime.Deputy.ByRefValue

The Javascript-owned object reference

CfnFleet(DeputyBase.DeputyProps)

Used by jsii to construct an instance of this class from DeputyProps

protected CfnFleet(DeputyBase.DeputyProps props)
Parameters
props Amazon.JSII.Runtime.Deputy.DeputyBase.DeputyProps

The deputy props

Properties

AnywhereConfiguration

AWS::GameLift::Fleet.AnywhereConfiguration.

public virtual object AnywhereConfiguration { get; set; }
Property Value

System.Object

Remarks

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-anywhereconfiguration

AttrFleetId

A unique identifier for the fleet.

public virtual string AttrFleetId { get; }
Property Value

System.String

Remarks

CloudformationAttribute: FleetId

BuildId

A unique identifier for a build to be deployed on the new fleet.

public virtual string BuildId { get; set; }
Property Value

System.String

Remarks

If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-buildid

CertificateConfiguration

Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet.

public virtual object CertificateConfiguration { get; set; }
Property Value

System.Object

Remarks

Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the CertificateConfiguration is DISABLED . You can't change this property after you create the fleet.

AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.

ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the AWS Certificate Manager User Guide .

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-certificateconfiguration

CFN_RESOURCE_TYPE_NAME

The CloudFormation resource type name for this resource class.

public static string CFN_RESOURCE_TYPE_NAME { get; }
Property Value

System.String

CfnProperties

protected override IDictionary<string, object> CfnProperties { get; }
Property Value

System.Collections.Generic.IDictionary<System.String, System.Object>

Overrides
CfnResource.CfnProperties

ComputeType

The type of compute resource used to host your game servers.

public virtual string ComputeType { get; set; }
Property Value

System.String

Remarks

You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-computetype

Description

A description for the fleet.

public virtual string Description { get; set; }
Property Value

System.String

Remarks

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-description

DesiredEc2Instances

The number of EC2 instances that you want this fleet to host.

public virtual Nullable<double> DesiredEc2Instances { get; set; }
Property Value

System.Nullable<System.Double>

Remarks

When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-desiredec2instances

Ec2InboundPermissions

The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet.

public virtual object Ec2InboundPermissions { get; set; }
Property Value

System.Object

Remarks

If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-ec2inboundpermissions

Ec2InstanceType

The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances.

public virtual string Ec2InstanceType { get; set; }
Property Value

System.String

Remarks

Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-ec2instancetype

FleetType

Indicates whether to use On-Demand or Spot instances for this fleet.

public virtual string FleetType { get; set; }
Property Value

System.String

Remarks

By default, this property is set to ON_DEMAND . Learn more about when to use On-Demand versus Spot Instances . This property cannot be changed after the fleet is created.

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-fleettype

InstanceRoleArn

A unique identifier for an IAM role that manages access to your AWS services.

public virtual string InstanceRoleArn { get; set; }
Property Value

System.String

Remarks

With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console . Learn more about using on-box credentials for your game servers at Access external resources from a game server . This property cannot be changed after the fleet is created.

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-instancerolearn

Locations

A set of remote locations to deploy additional instances to and manage as part of the fleet.

public virtual object Locations { get; set; }
Property Value

System.Object

Remarks

This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any Amazon GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2 . To create a fleet with instances in the home Region only, don't use this parameter.

To use this parameter, Amazon GameLift requires you to use your home location in the request.

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-locations

MaxSize

The maximum number of instances that are allowed in the specified fleet location.

public virtual Nullable<double> MaxSize { get; set; }
Property Value

System.Nullable<System.Double>

Remarks

If this parameter is not set, the default is 1.

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-maxsize

MetricGroups

The name of an AWS CloudWatch metric group to add this fleet to.

public virtual string[] MetricGroups { get; set; }
Property Value

System.String[]

Remarks

A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-metricgroups

MinSize

The minimum number of instances that are allowed in the specified fleet location.

public virtual Nullable<double> MinSize { get; set; }
Property Value

System.Nullable<System.Double>

Remarks

If this parameter is not set, the default is 0.

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-minsize

Name

A descriptive label that is associated with a fleet.

public virtual string Name { get; set; }
Property Value

System.String

Remarks

Fleet names do not need to be unique.

Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-name

NewGameSessionProtectionPolicy

The status of termination protection for active game sessions on the fleet.

public virtual string NewGameSessionProtectionPolicy { get; set; }
Property Value

System.String

Remarks

By default, this property is set to NoProtection .

    Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-newgamesessionprotectionpolicy

    PeerVpcAwsAccountId

    Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC.

    public virtual string PeerVpcAwsAccountId { get; set; }
    Property Value

    System.String

    Remarks

    You can find your account ID in the AWS Management Console under account settings.

    Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-peervpcawsaccountid

    PeerVpcId

    A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet.

    public virtual string PeerVpcId { get; set; }
    Property Value

    System.String

    Remarks

    The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console . Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets .

    Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-peervpcid

    ResourceCreationLimitPolicy

    A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.

    public virtual object ResourceCreationLimitPolicy { get; set; }
    Property Value

    System.Object

    Remarks

    Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-resourcecreationlimitpolicy

    RuntimeConfiguration

    Instructions for how to launch and maintain server processes on instances in the fleet.

    public virtual object RuntimeConfiguration { get; set; }
    Property Value

    System.Object

    Remarks

    The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.

    The RuntimeConfiguration parameter is required unless the fleet is being configured using the older parameters ServerLaunchPath and ServerLaunchParameters , which are still supported for backward compatibility.

    Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-runtimeconfiguration

    ScriptId

    The unique identifier for a Realtime configuration script to be deployed on fleet instances.

    public virtual string ScriptId { get; set; }
    Property Value

    System.String

    Remarks

    You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property cannot be changed later.

    You can't use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId . Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId . Alternatively, enter a ScriptId string manually.

    Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-scriptid

    Methods

    Inspect(TreeInspector)

    Examines the CloudFormation resource and discloses attributes.

    public virtual void Inspect(TreeInspector inspector)
    Parameters
    inspector TreeInspector
    • tree inspector to collect and process attributes.

    RenderProperties(IDictionary<String, Object>)

    protected override IDictionary<string, object> RenderProperties(IDictionary<string, object> props)
    Parameters
    props System.Collections.Generic.IDictionary<System.String, System.Object>
    Returns

    System.Collections.Generic.IDictionary<System.String, System.Object>

    Overrides
    CfnResource.RenderProperties(IDictionary<String, Object>)

    Implements

    IConstruct
    Constructs.IConstruct
    IDependable
    IInspectable
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