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# 资源
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 请参阅以下资源，详细了解我们与可靠性有关的最佳实践。

 **相关文档：**
+  [在上进行持续集成和持续交付 AWS](https://docs.aws.amazon.com/whitepapers/latest/practicing-continuous-integration-continuous-delivery/summary-of-best-practices.html) 
+  [自动缩放异步任务队列 ](https://d1.awsstatic.com/architecture-diagrams/ArchitectureDiagrams/autoscaling-asynchronous-job-queues.pdf) 
+  [设计您的 WorkloadService 架构 ](https://docs.aws.amazon.com/wellarchitected/latest/reliability-pillar/design-your-workload-service-architecture.html) 
+  [超时、重试和带抖动的退避 ](https://aws.amazon.com/builders-library/timeouts-retries-and-backoff-with-jitter/?nc1=h_ls) 
+  [Well-Architected框架-可靠性支柱 ](https://docs.aws.amazon.com/wellarchitected/latest/reliability-pillar/welcome.html) 
+  [为可靠的可扩展性而设计 ](https://aws.amazon.com/blogs/architecture/architecting-for-reliable-scalability/) 
+  [亚马逊建筑商库 ](https://aws.amazon.com/builders-library) 
+  [多人游戏的大规模 Real-Time 消息 ](https://d1.awsstatic.com/architecture-diagrams/ArchitectureDiagrams/large-scale-messaging-for-multiplayer-games-ra.pdf) 
+  [可扩展游戏开发模式简介 AWS](https://d1.awsstatic.com/whitepapers/aws-scalable-gaming-patterns.pdf) 
+  [在上运行容器化微服务 AWS](https://docs.aws.amazon.com/whitepapers/latest/running-containerized-microservices/welcome.html?did=wp_card&trk=wp_card) 
+  [云端托管 Web 应用程序 ](https://docs.aws.amazon.com/whitepapers/latest/web-application-hosting-best-practices/welcome.html) 
+  [构建可扩展且安全的 Multi-VPC 网络基础架构 ](https://docs.aws.amazon.com/whitepapers/latest/building-scalable-secure-multi-vpc-network-infrastructure/welcome.html) 

 **相关视频：**
+  [re: Invent 2020: Ubisoft：开发一款多平台多人游戏 AWS](https://www.youtube.com/watch?v=-4Wtmilejpk) 
+  [re: Invent 2018: Supercell-扩展型手机游戏 ](https://www.youtube.com/watch?v=wqz7AunrzcU) 
+  [re: Invent 2019：CAPCOM 如何使用容器、数据和机器学习制作有趣的游戏 ](https://www.youtube.com/watch?v=IlB3xfMXn0w) 
+  [re: Invent 2018：在保持可用性的同时实现 Riot Games 的玩家账户全球化 ](https://www.youtube.com/watch?v=MJpZZm62ZKw) 
+  [re: Invent 2020: GameLoft -零停机时间数据湖迁移深入探讨 ](https://www.youtube.com/watch?v=6uWpwuMiBh4) 

 **相关培训：**
+  [使用亚马逊 GameLiftFleetIQ 作为游戏服务器 ](https://www.aws.training/Details/eLearning?id=53555%20) 
+  [使用亚马逊 EC2 托管游戏服务器 ](https://www.aws.training/Details/eLearning?id=53525) 