

本文属于机器翻译版本。若本译文内容与英语原文存在差异，则一律以英文原文为准。

# 资源
<a name="resources-ops"></a>

 请参阅以下资源，详细了解我们与卓越运营相关的最佳实践。

## 文档和博客
<a name="documentation-and-blogs"></a>
+  [游戏技术架构最佳实践](https://aws.amazon.com/gametech/resources/) 
+  [在 AWS pt.1 上管理你的游戏工作室](https://aws.amazon.com/blogs/gametech/managing-your-game-studio-on-aws-part-1/) 
+  [在 AWS pt 上管理你的游戏工作室 2](https://aws.amazon.com/blogs/gametech/managing-your-game-studio-on-aws-part-2/) 
+  [在 AWS pt 上管理你的游戏工作室 3](https://aws.amazon.com/blogs/gametech/managing-your-game-studio-on-aws-part-three/) 
+  [建立最佳实践 AWS 环境](https://aws.amazon.com/organizations/getting-started/best-practices/) 
+  [Control Tower 着陆区的多账户策略](https://docs.aws.amazon.com/controltower/latest/userguide/aws-multi-account-landing-zone.html) 
+  [游戏分析管道](https://aws.amazon.com/solutions/implementations/game-analytics-pipeline/) 
+  [利用游戏分析管道最大限度地提高您的游戏数据洞察力](https://aws.amazon.com/blogs/gametech/maximize-your-game-data-insights-with-the-updated-game-analytics-pipeline/) 
+  [利用 AWS Glue 亚马逊 Redshift Spectrum 获取玩家见解](https://aws.amazon.com/blogs/gametech/gaming-analytics-leveraging-aws-glue-and-amazon-redshift-spectrum-for-player-insights/) 
+  [如何在上设置 CI/CD 管道](https://aws.amazon.com/getting-started/projects/set-up-ci-cd-pipeline/) 
+  [Good Job Games 如何通过构建管道加速 43 AWS %](https://aws.amazon.com/blogs/gametech/how-good-job-games-accelerates-43-with-aws-build-pipeline/) 
+  [为 Unity 移动应用程序实现构建管道](https://aws.amazon.com/blogs/gametech/implementing-a-build-pipeline-for-unity-mobile-apps/) 
+  [其他相关 CI/CD 博客](https://aws.amazon.com/blogs/devops/tag/ci-cd/) 
+  [使用游戏服务器 CD Pipeline 博客 DevOps 让游戏变得简单](https://aws.amazon.com/blogs/containers/game-devops-made-easy-with-aws-game-server-cd-pipeline/) 
+  [Harmony Games 使用 AWS Cloud Development Kit (AWS CDK) ()AWS CDK部署了完全自定义的游戏后端](https://aws.amazon.com/blogs/gametech/harmony-games-deploys-a-fully-custom-game-backend-utilizing-aws-cloud-development-kit-aws-cdk/) 
+  [GameLift为发布做准备](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift_quickstart_customservers_launch.html) 
+  [使用 Amazon Gamelift Anywhere 托管混合游戏服务器](https://aws.amazon.com/blogs/gametech/hybrid-game-server-hosting-with-amazon-gamelift-anywhere/) 
+  [使用 Amazon Gamelift Anywhere 和亚马逊 Gamelift Agent 加快游戏服务器的开发速度](https://aws.amazon.com/blogs/gametech/speed-up-game-server-development-with-amazon-gamelift-anywhere-and-the-amazon-gamelift-agent/) 
+  [如何使用 Amazon Gamelift 以每位玩家低于 1 美元的价格托管虚幻引擎游戏](https://aws.amazon.com/blogs/gametech/how-to-host-your-unreal-engine-game-for-under-1-per-player-with-amazon-gamelift/) 
+  [新的解决方案指南，用于在上构建可扩展的跨平台游戏后端 AWS](https://aws.amazon.com/blogs/gametech/new-solution-guidance-for-building-scalable-cross-platform-game-backends-on-aws/) 
+  [在 Pragma 后端游戏引擎上对 100 万并发用户进行负载测试 AWS](https://aws.amazon.com/blogs/gametech/load-testing-the-pragma-backend-game-engine-to-1-million-concurrent-users-on-aws/) 
+  [Code Wizards 是如何对英雄实验室的 Nakama 进行负载测试的 200 万并发玩家 AWS](https://aws.amazon.com/blogs/gametech/how-code-wizards-load-tested-heroic-labs-nakama-to-two-million-concurrent-players-with-aws/) 
+  [组织单位的最佳实践](https://docs.aws.amazon.com/organizations/latest/userguide/orgs_best-practices.html) 
+  [AWS X-Ray](https://aws.amazon.com/xray/) 
+  [AWS 倒计时](https://aws.amazon.com/premiumsupport/programs/iem/) 
+  [AWS for Games 解决方案中心](https://aws.amazon.com/solutions/games) 

## 合作伙伴解决方案
<a name="partner-solutions"></a>
+  [New Relic](https://newrelic.com/) 
+  [Splunk APM](https://www.splunk.com/en_us/devops/application-performance-monitoring.html) 
+  [回溯.io](https://backtrace.io/) 
+  [哨兵](https://sentry.io/welcome/) 
+  [Datadog APM](https://www.datadoghq.com/product/apm/) 
+  [Honeycomb.i](https://www.honeycomb.io/) 

## 白皮书
<a name="whitepapers"></a>
+  [使用多个账户组织您的环境](https://docs.aws.amazon.com/whitepapers/latest/organizing-your-aws-environment/organizing-your-aws-environment.html) 
+  [可扩展游戏开发模式简介 AWS](https://d1.awsstatic.com/whitepapers/aws-scalable-gaming-patterns.pdf) 

## 视频
<a name="videos"></a>
+  [YouTube系列：在上面建造游戏 AWS](https://www.youtube.com/playlist?list=PLuGWzrvNze7LPM6y8vbGTvhbtNxhRokkl) 
+  [AWS 游戏版：Boss LEVEL 播客](https://www.youtube.com/playlist?list=PLuGWzrvNze7IDvJplS9JaaFR1ZU8KWpAX) 
+  [Re: Invent 2023： AWS 为前 1000 万用户扩大规模](https://www.youtube.com/watch?v=JzuNJ8OUht0) 
+  [Re: Invent 2022：Riot Games 如何每天处理 20TB 的分析 AWS](https://www.youtube.com/watch?v=5L1K_moG-dY) 
+  [Re: Invent 2022：Riot Games 如何 AWS 构建治理报告引擎](https://www.youtube.com/watch?v=fJIkTH3HMAk) 
+  [Re: Invent 2023：在上实现分布式设计模式 AWS](https://www.youtube.com/watch?v=pfAlmkzyaJQ) 
+  [Re: Invent 2023：使用《真人快打 1》将多人游戏扩展到数百万款](https://www.youtube.com/watch?v=d1YqINr8s2o) 
+  [Re: Invent 2022：Netflix 混沌工程的演变](https://www.youtube.com/watch?v=Xbn65E-BQhA) 
+  [Re: Invent 2023：云治理的最佳实践](https://www.youtube.com/watch?v=U0y9l5V3mMQ) 
+  [Re: Invent 2023：在上创建多区域架构的最佳实践 AWS](https://www.youtube.com/watch?v=_vGlnzPZigU&list=PL2yQDdvlhXf8qWcdB_8mKLyAOHk0cVK6B&index=19) 

## 培训材料
<a name="training-materials"></a>
+  [课程 — 游戏 AWS 入门第 1 部分](https://explore.skillbuilder.aws/learn/course/external/view/elearning/450/getting-started-with-aws-for-games-part-i) 