

# Resources
<a name="resources-rel"></a>

 Refer to the following resources to learn more about our best practices related to reliability. 

 **Related documents:** 
+  [Practicing Continuous Integration and Continuous Delivery on AWS](https://docs.aws.amazon.com/whitepapers/latest/practicing-continuous-integration-continuous-delivery/summary-of-best-practices.html) 
+  [Autoscaling Asynchronous Job Queues](https://d1.awsstatic.com/architecture-diagrams/ArchitectureDiagrams/autoscaling-asynchronous-job-queues.pdf) 
+  [Design Your WorkloadService Architecture](https://docs.aws.amazon.com/wellarchitected/latest/reliability-pillar/design-your-workload-service-architecture.html) 
+  [Timeouts, retries, and backoff with jitter](https://aws.amazon.com/builders-library/timeouts-retries-and-backoff-with-jitter/?nc1=h_ls) 
+  [Well-Architected Framework - Reliability Pillar](https://docs.aws.amazon.com/wellarchitected/latest/reliability-pillar/welcome.html) 
+  [Architecting for Reliable Scalability](https://aws.amazon.com/blogs/architecture/architecting-for-reliable-scalability/) 
+  [The Amazon Builder's Library](https://aws.amazon.com/builders-library) 
+  [Massive Scale Real-Time Messaging for Multiplayer Games](https://d1.awsstatic.com/architecture-diagrams/ArchitectureDiagrams/large-scale-messaging-for-multiplayer-games-ra.pdf) 
+  [Introduction to Scalable Game Development Patterns on AWS](https://d1.awsstatic.com/whitepapers/aws-scalable-gaming-patterns.pdf) 
+  [Running Containerized Microservices on AWS](https://docs.aws.amazon.com/whitepapers/latest/running-containerized-microservices/welcome.html?did=wp_card&trk=wp_card) 
+  [Web Application Hostingin the Cloud](https://docs.aws.amazon.com/whitepapers/latest/web-application-hosting-best-practices/welcome.html) 
+  [Building a Scalable and Secure Multi-VPC Network Infrastructure](https://docs.aws.amazon.com/whitepapers/latest/building-scalable-secure-multi-vpc-network-infrastructure/welcome.html) 

 **Related videos:** 
+  [re:Invent 2020: Ubisoft: Building a multi-platform multiplayer game on AWS](https://www.youtube.com/watch?v=-4Wtmilejpk) 
+  [re:Invent 2018: Supercell- Scaling Mobile Games](https://www.youtube.com/watch?v=wqz7AunrzcU) 
+  [re:Invent 2019: How CAPCOM builds fun games with containers, data, and ML](https://www.youtube.com/watch?v=IlB3xfMXn0w) 
+  [re:Invent 2018: Globalizing Player Accounts at Riot Games While Maintaining Availability](https://www.youtube.com/watch?v=MJpZZm62ZKw) 
+  [re:Invent 2020: GameLoft - A zero downtime data lake migration deep dive](https://www.youtube.com/watch?v=6uWpwuMiBh4) 

 **Related training:** 
+  [Using Amazon GameLiftFleetIQ for Game Servers](https://www.aws.training/Details/eLearning?id=53555%20) 
+  [Game Server Hosting with Amazon EC2](https://www.aws.training/Details/eLearning?id=53525) 