

# Reliability
<a name="reliability"></a>

 The reliability pillar includes the ability of a system to recover from infrastructure or service disruptions, dynamically acquire computing resources to meet demand, and mitigate disruptions such as misconfigurations or transient network issues. 

**Topics**
+ [Design principles](design-principles-rel.md)
+ [Foundations](gamerel-f.md)
+ [Workload architecture ](gamerel01.md)
+ [Change management](gamerel02.md)
+ [Failure management](gamerel03.md)
+ [Resources](resources-rel.md)