

# Change management
<a name="gamerel02"></a>


|  GAMEREL02: How do you scale your stateful games to accommodate changes in demand?  | 
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 As your player demand fluctuates over time, your game infrastructure should be able to adaptively scale to handle these changing requirements. While it is difficult to predict the popularity of a game ahead of time, design an architecture approach that allows for addition and removal of infrastructure capacity to accommodate fluctuations in player population. 

**Topics**
+ [GAMEREL02-BP01 Implement a scaling strategy that incorporates the state of active player game sessions](gamerel02-bp01.md)
+ [GAMEREL02-BP02 Support the use of multiple EC2 instance types for your game](gamerel02-bp02.md)