

# Compute selection
<a name="gameperf05"></a>


|  GAMEPERF05: How do you select the appropriate compute solution for your game?  | 
| --- | 
|   | 

 Compute performance varies across instance sizes and families. It is beneficial to use multiple compute options that are from separate capacity pools. Develop a fleet composition strategy that gives preference to performance but includes enough diversity to avoid insufficient capacity errors. 

**Topics**
+ [GAMEPERF05-BP01 Benchmark your game performance across multiple compute types](gameperf05-bp01.md)
+ [GAMEPERF05-BP02 Move non-latency-sensitive compute tasks to asynchronous workflows](gameperf05-bp02.md)