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Container for the parameters to the UpdateGameSessionQueue operation. Updates the configuration of a game session queue, which determines how the queue processes new game session requests. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.
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Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class UpdateGameSessionQueueRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The UpdateGameSessionQueueRequest type exposes the following members
Name | Description | |
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UpdateGameSessionQueueRequest() |
Name | Type | Description | |
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CustomEventData | System.String |
Gets and sets the property CustomEventData. Information to be added to all events that are related to this game session queue. |
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Destinations | System.Collections.Generic.List<Amazon.GameLift.Model.GameSessionQueueDestination> |
Gets and sets the property Destinations. A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations. Starting with version 4 of the SDK this property will default to null. If no data for this property is returned from the service the property will also be null. This was changed to improve performance and allow the SDK and caller to distinguish between a property not set or a property being empty to clear out a value. To retain the previous SDK behavior set the AWSConfigs.InitializeCollections static property to true. |
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FilterConfiguration | Amazon.GameLift.Model.FilterConfiguration |
Gets and sets the property FilterConfiguration.
A list of locations where a queue is allowed to place new game sessions. Locations
are specified in the form of Amazon Web Services Region codes, such as |
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IsDestinationsSet | System.Boolean |
This property is set to true if the property
If this property is set to false the property |
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IsPlayerLatencyPoliciesSet | System.Boolean |
This property is set to true if the property
If this property is set to false the property |
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Name | System.String |
Gets and sets the property Name. A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value. |
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NotificationTarget | System.String |
Gets and sets the property NotificationTarget. An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement. |
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PlayerLatencyPolicies | System.Collections.Generic.List<Amazon.GameLift.Model.PlayerLatencyPolicy> |
Gets and sets the property PlayerLatencyPolicies. A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value. When updating policies, provide a complete collection of policies. Starting with version 4 of the SDK this property will default to null. If no data for this property is returned from the service the property will also be null. This was changed to improve performance and allow the SDK and caller to distinguish between a property not set or a property being empty to clear out a value. To retain the previous SDK behavior set the AWSConfigs.InitializeCollections static property to true. |
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PriorityConfiguration | Amazon.GameLift.Model.PriorityConfiguration |
Gets and sets the property PriorityConfiguration. Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set. |
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TimeoutInSeconds | System.Nullable<System.Int32> |
Gets and sets the property TimeoutInSeconds.
The maximum time, in seconds, that a new game session placement request remains in
the queue. When a request exceeds this time, the game session placement changes to
a |
.NET:
Supported in: 8.0 and newer, Core 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.7.2 and newer