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A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving
a CreateGameSession request, Amazon GameLift Servers checks that the player
(identified by CreatorId) has created fewer than game session limit in the
specified time period.
The purpose of this policy is to prevent a single player from consuming a large share
of available hosting resources. For example, setting NewGameSessionsPerCreator
to 4 and PolicyPeriodInMinutes to 10 limits each player to creating
4 game sessions every 10 minutes. Setting these values too high (for example, 200
game sessions every 1000 minutes) still allows a single player to rapidly consume
resources. We recommend keeping these values small.
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class ResourceCreationLimitPolicy
The ResourceCreationLimitPolicy type exposes the following members
| Name | Description | |
|---|---|---|
|
ResourceCreationLimitPolicy() |
| Name | Type | Description | |
|---|---|---|---|
|
NewGameSessionsPerCreator | System.Nullable<System.Int32> |
Gets and sets the property NewGameSessionsPerCreator. A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving
a |
|
PolicyPeriodInMinutes | System.Nullable<System.Int32> |
Gets and sets the property PolicyPeriodInMinutes. The time span used in evaluating the resource creation limit policy. |
.NET:
Supported in: 8.0 and newer, Core 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.7.2 and newer