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Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified location (an Amazon Web Services Region or a custom location for Amazon GameLift Servers Anywhere fleets). The relative difference between a player's latency values for multiple locations are used to determine which fleets are best suited to place a new game session for the player.
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class PlayerLatency
The PlayerLatency type exposes the following members
| Name | Description | |
|---|---|---|
|
PlayerLatency() |
| Name | Type | Description | |
|---|---|---|---|
|
LatencyInMilliseconds | System.Nullable<System.Single> |
Gets and sets the property LatencyInMilliseconds. Amount of time that represents the time lag experienced by the player when connected to the specified Region. |
|
PlayerId | System.String |
Gets and sets the property PlayerId. A unique identifier for a player associated with the latency data. |
|
RegionIdentifier | System.String |
Gets and sets the property RegionIdentifier. Name of the Region or custom location that is associated with the latency value. For Amazon GameLift Servers Anywhere fleets, use the custom location name. |
.NET:
Supported in: 8.0 and newer, Core 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.7.2 and newer