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Container for the parameters to the GetComputeAuthToken operation.
Requests an authentication token from Amazon GameLift Servers for a compute resource
in an Amazon GameLift Servers fleet. Game servers that are running on the compute
use this token to communicate with the Amazon GameLift Servers service, such as when
calling the Amazon GameLift Servers server SDK action InitSDK()
. Authentication
tokens are valid for a limited time span, so you need to request a fresh token before
the current token expires.
Request options
For managed EC2 fleets (compute type EC2
), auth token retrieval and refresh
is handled automatically. All game servers that are running on all fleet instances
have access to a valid auth token.
For Anywhere fleets (compute type ANYWHERE
), if you're using the Amazon GameLift
Servers Agent, auth token retrieval and refresh is handled automatically for any compute
where the Agent is running. If you're not using the Agent, create a mechanism to retrieve
and refresh auth tokens for computes that are running game server processes.
Learn more
Server SDK reference guides (for version 5.x)
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class GetComputeAuthTokenRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The GetComputeAuthTokenRequest type exposes the following members
Name | Description | |
---|---|---|
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GetComputeAuthTokenRequest() |
Name | Type | Description | |
---|---|---|---|
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ComputeName | System.String |
Gets and sets the property ComputeName. The name of the compute resource you are requesting the authentication token for. For an Anywhere fleet compute, use the registered compute name. For an EC2 fleet instance, use the instance ID. |
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FleetId | System.String |
Gets and sets the property FleetId. A unique identifier for the fleet that the compute is registered to. |
.NET:
Supported in: 8.0 and newer, Core 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.7.2 and newer