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Container for the parameters to the AcceptMatch operation. Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
When FlexMatch builds a match, all the matchmaking tickets involved in the proposed
match are placed into status REQUIRES_ACCEPTANCE
. This is a trigger for your
game to get acceptance from all players in each ticket. Calls to this action are only
valid for tickets that are in this status; calls for tickets not in this status result
in an error.
To register acceptance, specify the ticket ID, one or more players, and an acceptance
response. When all players have accepted, Amazon GameLift Servers advances the matchmaking
tickets to status PLACING
, and attempts to create a new game session for the
match.
If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. Each matchmaking ticket in the failed match is handled as follows:
If the ticket has one or more players who rejected the match or failed to respond,
the ticket status is set CANCELLED
and processing is terminated.
If all players in the ticket accepted the match, the ticket status is returned to
SEARCHING
to find a new match.
Learn more
Add FlexMatch to a game client
FlexMatch events (reference)
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class AcceptMatchRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The AcceptMatchRequest type exposes the following members
Name | Description | |
---|---|---|
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AcceptMatchRequest() |
Name | Type | Description | |
---|---|---|---|
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AcceptanceType | Amazon.GameLift.AcceptanceType |
Gets and sets the property AcceptanceType. Player response to the proposed match. |
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PlayerIds | System.Collections.Generic.List<System.String> |
Gets and sets the property PlayerIds. A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs. Starting with version 4 of the SDK this property will default to null. If no data for this property is returned from the service the property will also be null. This was changed to improve performance and allow the SDK and caller to distinguish between a property not set or a property being empty to clear out a value. To retain the previous SDK behavior set the AWSConfigs.InitializeCollections static property to true. |
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TicketId | System.String |
Gets and sets the property TicketId.
A unique identifier for a matchmaking ticket. The ticket must be in status |
.NET:
Supported in: 8.0 and newer, Core 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.7.2 and newer