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Container for the parameters to the UpdateFleetCapacity operation. This API works with the following fleet types: EC2, Container
Updates capacity settings for a managed EC2 fleet or managed container fleet. For these fleets, you adjust capacity by changing the number of instances in the fleet. Fleet capacity determines the number of game sessions and players that the fleet can host based on its configuration. For fleets with multiple locations, use this operation to manage capacity settings in each location individually.
Minimum/maximum size: Set hard limits on the number of Amazon EC2 instances allowed. If Amazon GameLift Servers receives a request--either through manual update or automatic scaling--it won't change the capacity to a value outside of this range.
Desired capacity: As an alternative to automatic scaling, manually set the number of Amazon EC2 instances to be maintained. Before changing a fleet's desired capacity, check the maximum capacity of the fleet's Amazon EC2 instance type by calling DescribeEC2InstanceLimits.
To update capacity for a fleet's home Region, or if the fleet has no remote locations,
omit the Location parameter. The fleet must be in ACTIVE status.
To update capacity for a fleet's remote location, set the Location parameter
to the location to update. The location must be in ACTIVE status.
If successful, Amazon GameLift Servers updates the capacity settings and returns the
identifiers for the updated fleet and/or location. If a requested change to desired
capacity exceeds the instance type's limit, the LimitExceeded exception occurs.
Updates often prompt an immediate change in fleet capacity, such as when current capacity is different than the new desired capacity or outside the new limits. In this scenario, Amazon GameLift Servers automatically initiates steps to add or remove instances in the fleet location. You can track a fleet's current capacity by calling DescribeFleetCapacity or DescribeFleetLocationCapacity.
Use ManagedCapacityConfiguration with the "SCALE_TO_AND_FROM_ZERO" ZeroCapacityStrategy to enable Amazon GameLift Servers to fully manage the MinSize value, switching between 0 and 1 based on game session activity. This is ideal for eliminating compute costs during periods of no game activity. It is particularly beneficial during development when you're away from your desk, iterating on builds for extended periods, in production environments serving low-traffic locations, or for games with long, predictable downtime windows. By automatically managing capacity between 0 and 1 instances, you avoid paying for idle instances while maintaining the ability to serve game sessions when demand arrives. Note that while scale-out is triggered immediately upon receiving a game session request, actual game session availability depends on your server process startup time, so this approach works best with multi-location Fleets where cold-start latency is tolerable. With a "MANUAL" ZeroCapacityStrategy Amazon GameLift Servers will not modify Fleet MinSize values automatically and will not scale out from zero instances in response to game sessions. This is configurable per-location.
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Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class UpdateFleetCapacityRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The UpdateFleetCapacityRequest type exposes the following members
| Name | Description | |
|---|---|---|
|
UpdateFleetCapacityRequest() |
| Name | Type | Description | |
|---|---|---|---|
|
DesiredInstances | System.Int32 |
Gets and sets the property DesiredInstances. The number of Amazon EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits. Changes in desired instance value can take up to 1 minute to be reflected when viewing the fleet's capacity settings. |
|
FleetId | System.String |
Gets and sets the property FleetId. A unique identifier for the fleet to update capacity settings for. You can use either the fleet ID or ARN value. |
|
Location | System.String |
Gets and sets the property Location.
The name of a remote location to update fleet capacity settings for, in the form of
an Amazon Web Services Region code such as |
|
ManagedCapacityConfiguration | Amazon.GameLift.Model.ManagedCapacityConfiguration |
Gets and sets the property ManagedCapacityConfiguration. Configuration for Amazon GameLift Servers-managed capacity scaling options. |
|
MaxSize | System.Int32 |
Gets and sets the property MaxSize. The maximum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 1. |
|
MinSize | System.Int32 |
Gets and sets the property MinSize. The minimum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 0. This parameter cannot be set when using a ManagedCapacityConfiguration where ZeroCapacityStrategy has a value of SCALE_TO_AND_FROM_ZERO. |
.NET:
Supported in: 8.0 and newer, Core 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.5 and newer, 3.5