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A set of instructions for launching server processes on fleet computes. Server processes run either an executable in a custom game build or a Amazon GameLift Servers Realtime script. Server process configurations are part of a fleet's runtime configuration.
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class ServerProcess
The ServerProcess type exposes the following members
Name | Description | |
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ServerProcess() |
Name | Type | Description | |
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ConcurrentExecutions | System.Int32 |
Gets and sets the property ConcurrentExecutions. The number of server processes using this configuration that run concurrently on each instance or compute. |
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LaunchPath | System.String |
Gets and sets the property LaunchPath. The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:
Amazon GameLift Servers doesn't support the use of setup scripts that launch the game
executable. For custom game builds, this parameter must indicate the executable that
calls the server SDK operations |
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Parameters | System.String |
Gets and sets the property Parameters. An optional list of parameters to pass to the server executable or Realtime script on launch. |
.NET:
Supported in: 8.0 and newer, Core 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.5 and newer, 3.5