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This API works with the following fleet types: EC2 (FleetIQ)
Creates a new game server resource and notifies Amazon GameLift Servers FleetIQ that the game server is ready to host gameplay and players. This operation is called by a game server process that is running on an instance in a game server group. Registering game servers enables Amazon GameLift Servers FleetIQ to track available game servers and enables game clients and services to claim a game server for a new game session.
To register a game server, identify the game server group and instance where the game server is running, and provide a unique identifier for the game server. You can also include connection and game server data.
Once a game server is successfully registered, it is put in status AVAILABLE.
A request to register a game server may fail if the instance it is running on is in
the process of shutting down as part of instance balancing or scale-down activity.
Learn more
Amazon GameLift Servers FleetIQ Guide
For .NET Core this operation is only available in asynchronous form. Please refer to RegisterGameServerAsync.
Namespace: Amazon.GameLift
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public virtual RegisterGameServerResponse RegisterGameServer( RegisterGameServerRequest request )
Container for the necessary parameters to execute the RegisterGameServer service method.
| Exception | Condition |
|---|---|
| ConflictException | The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request. |
| InternalServiceException | The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period. |
| InvalidRequestException | One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying. |
| LimitExceededException | The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying. |
| UnauthorizedException | The client failed authentication. Clients should not retry such requests. |
.NET Framework:
Supported in: 4.5 and newer, 3.5